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int | Hash [get] |
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int | Hash [get] |
| The GPS entry id hash which is generated using the GPS name and coordinates. More...
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string | Name [get, set] |
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string | Description [get, set] |
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Vector3D | Coords [get, set] |
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bool | ShowOnHud [get, set] |
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TimeSpan | DiscardAt [get, set] |
| If it's null then the GPS is confirmed (does not expire automatically). Otherwise, time at which we should drop it from the list, relative to ElapsedPlayTime More...
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Definition at line 13 of file MyGps.cs.
Sandbox.Game.Screens.Helpers.MyGps.MyGps |
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void Sandbox.Game.Screens.Helpers.MyGps.Close |
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override int Sandbox.Game.Screens.Helpers.MyGps.GetHashCode |
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void Sandbox.Game.Screens.Helpers.MyGps.SetDiscardAt |
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void Sandbox.Game.Screens.Helpers.MyGps.SetEntity |
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IMyEntity |
entity | ) |
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void Sandbox.Game.Screens.Helpers.MyGps.ToClipboard |
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override string Sandbox.Game.Screens.Helpers.MyGps.ToString |
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void Sandbox.Game.Screens.Helpers.MyGps.UpdateHash |
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Updates the hash id if you've changed the name or the coordinates. NOTE: Do not use this if you plan on using this object to update existing GPS entries.
Implements VRage.Game.ModAPI.IMyGps.
Definition at line 32 of file MyGps.cs.
bool Sandbox.Game.Screens.Helpers.MyGps.AlwaysVisible |
Vector3D Sandbox.Game.Screens.Helpers.MyGps.Coords |
string Sandbox.Game.Screens.Helpers.MyGps.Description |
TimeSpan Sandbox.Game.Screens.Helpers.MyGps.DiscardAt |
Color Sandbox.Game.Screens.Helpers.MyGps.GPSColor |
bool Sandbox.Game.Screens.Helpers.MyGps.IsLocal = false |
string Sandbox.Game.Screens.Helpers.MyGps.Name |
bool Sandbox.Game.Screens.Helpers.MyGps.ShowOnHud |
int Sandbox.Game.Screens.Helpers.MyGps.Hash |
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get |
The documentation for this class was generated from the following files: