Space Engineers
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Public Member Functions | |
override string | GetFriendlyName () |
For displaying in the list in the debug screen. More... | |
MyGuiBlueprintScreen (MyGridClipboard clipboard, bool allowCopyToClipboard) | |
void | RefreshThumbnail () |
override void | RecreateControls (bool constructor) |
override void | RefreshBlueprintList (bool fromTask=false) |
void | RefreshAndReloadBlueprintList () |
void | TakeScreenshot (string name) |
void | CreateFromClipboard (bool withScreenshot=false, bool replace=false) |
override bool | Update (bool hasFocus) |
override bool | CloseScreen () |
override void | HandleInput (bool receivedFocusInThisUpdate) |
Public Member Functions inherited from Sandbox.Game.Gui.MyGuiBlueprintScreenBase | |
MyGuiBlueprintScreenBase (Vector2 position, Vector2 size, Vector4 backgroundColor, bool isTopMostScreen) | |
Public Member Functions inherited from Sandbox.Game.Gui.MyGuiScreenDebugBase | |
override string | GetFriendlyName () |
For displaying in the list in the debug screen. More... | |
override bool | Draw () |
Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase | |
delegate void | ScreenHandler (MyGuiScreenBase source) |
MyObjectBuilder_GuiScreen | GetObjectBuilder () |
void | Init (MyObjectBuilder_GuiScreen objectBuilder) |
virtual void | LoadContent () |
virtual void | LoadData () |
virtual void | UnloadContent () |
virtual void | UnloadData () |
virtual void | RunLoadingAction () |
bool | IsMouseOverAnyControl () |
MyGuiControlBase | GetMouseOverControl () |
virtual void | GetControlsUnderMouseCursor (Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly) |
MyGuiControlBase | GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement) |
virtual void | InputLost () |
virtual void | HandleUnhandledInput (bool receivedFocusInThisUpdate) |
virtual bool | HandleInputAfterSimulation () |
virtual bool | HideScreen () |
virtual bool | UnhideScreen () |
virtual void | CloseScreenNow () |
void | HideTooltips () |
Vector2 | GetPositionAbsolute () |
Vector2 | GetPositionAbsoluteCenter () |
Vector2 | GetPositionAbsoluteTopLeft () |
bool | GetDrawMouseCursor () |
bool | IsTopMostScreen () |
bool | IsAlwaysFirst () |
bool | IsTopScreen () |
bool | IsFirstForUnload () |
bool | GetDrawScreenEvenWithoutFocus () |
Vector2 | GetPosition () |
Vector2 | GetSize () |
bool | CanShareInput () |
bool | CanCloseInCloseAllScreenCalls () |
virtual int | GetTransitionOpeningTime () |
virtual int | GetTransitionClosingTime () |
virtual void | OnRemoved () |
Called when [show]. More... | |
Static Public Member Functions | |
static void | ShareBlueprintRequest (ulong workshopId, string name, ulong sendToId, string senderName) |
static bool | CopyBlueprintPrefabToClipboard (MyObjectBuilder_Definitions prefab, MyGridClipboard clipboard, bool setOwner=true) |
Static Public Member Functions inherited from Sandbox.Game.Gui.MyGuiBlueprintScreenBase | |
static void | Publish (MyObjectBuilder_Definitions prefab, string blueprintName, Action< ulong > publishCallback=null) |
static MyObjectBuilder_Definitions | LoadWorkshopPrefab (string archive, ulong?publishedItemId) |
static MyObjectBuilder_Definitions | LoadPrefab (string filePath) |
Static Public Attributes | |
static Task | Task |
static List< MySteamWorkshop.SubscribedItem > | m_subscribedItemsList = new List<MySteamWorkshop.SubscribedItem>() |
Static Public Attributes inherited from Sandbox.Game.Gui.MyGuiBlueprintScreenBase | |
static string | m_localBlueprintFolder = Path.Combine(MyFileSystem.UserDataPath, "Blueprints", "local") |
static string | m_workshopBlueprintFolder = Path.Combine(MyFileSystem.UserDataPath, "Blueprints", "workshop") |
static string | m_defaultBlueprintFolder = Path.Combine(MyFileSystem.ContentPath, "Data", "Blueprints") |
static readonly string | m_workshopBlueprintSuffix = ".sbb" |
Protected Member Functions | |
override void | OnClosed () |
Called when [show]. More... | |
Protected Member Functions inherited from Sandbox.Game.Gui.MyGuiBlueprintScreenBase | |
MyGuiControlButton | CreateButton (float usableWidth, StringBuilder text, Action< MyGuiControlButton > onClick, bool enabled=true, MyStringId?tooltip=null, float textScale=1f) |
MyGuiControlCompositePanel | AddCompositePanel (MyGuiCompositeTexture texture, Vector2 position, Vector2 size, MyGuiDrawAlignEnum panelAlign) |
MyGuiControlLabel | MakeLabel (String text, Vector2 position, float textScale=1.0f) |
bool | DeleteBlueprint (string name) |
Protected Member Functions inherited from Sandbox.Game.Gui.MyGuiScreenDebugBase | |
MyGuiScreenDebugBase (Vector4?backgroundColor=null, bool isTopMostScreen=false) | |
MyGuiScreenDebugBase (Vector2 position, Vector2?size, Vector4?backgroundColor, bool isTopMostScreen) | |
MyGuiControlMultilineText | AddMultilineText (Vector2?size=null, Vector2?offset=null, float textScale=1.0f, bool selectable=false) |
MyGuiControlCheckbox | AddCheckBox (String text, MyDebugComponent component, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) |
MyGuiControlCheckbox | AddCheckBox (MyStringId textEnum, bool checkedState, Action< MyGuiControlCheckbox > checkBoxChange, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) |
MyGuiControlCheckbox | AddCheckBox (String text, bool checkedState, Action< MyGuiControlCheckbox > checkBoxChange, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) |
MyGuiControlCheckbox | AddCheckBox (MyStringId textEnum, Func< bool > getter, Action< bool > setter, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) |
MyGuiControlCheckbox | AddCheckBox (String text, Func< bool > getter, Action< bool > setter, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) |
MyGuiControlCheckbox | AddCheckBox (String text, object instance, MemberInfo memberInfo, bool enabled=true, List< MyGuiControlBase > controlGroup=null, Vector4?color=null, Vector2?checkBoxOffset=null) |
virtual void | ValueChanged (MyGuiControlBase sender) |
MyGuiControlSlider | AddSlider (String text, float value, float valueMin, float valueMax, Action< MyGuiControlSlider > valueChange, Vector4?color=null) |
MyGuiControlSlider | AddSlider (String text, float valueMin, float valueMax, Func< float > getter, Action< float > setter, Vector4?color=null) |
MyGuiControlSliderBase | AddSlider (String text, MyGuiSliderProperties properties, Func< float > getter, Action< float > setter, Vector4?color=null) |
MyGuiControlSlider | AddSlider (String text, float valueMin, float valueMax, object instance, MemberInfo memberInfo, Vector4?color=null) |
MyGuiControlTextbox | AddTextbox (String value, Action< MyGuiControlTextbox > onTextChanged, Vector4?color=null, float scale=1.0f, MyGuiControlTextboxType type=MyGuiControlTextboxType.Normal, List< MyGuiControlBase > controlGroup=null, string font=MyFontEnum.Debug, MyGuiDrawAlignEnum originAlign=MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP) |
MyGuiControlLabel | AddLabel (String text, Vector4 color, float scale, List< MyGuiControlBase > controlGroup=null, string font=MyFontEnum.Debug) |
MyGuiControlLabel | AddSubcaption (MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) |
MyGuiControlLabel | AddSubcaption (String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) |
MyGuiControlColor | AddColor (String text, Func< Color > getter, Action< Color > setter) |
MyGuiControlColor | AddColor (String text, Color value, Action< MyGuiControlColor > setter) |
MyGuiControlColor | AddColor (String text, object instance, MemberInfo memberInfo) |
MyGuiControlButton | AddButton (string text, Action< MyGuiControlButton > onClick, List< MyGuiControlBase > controlGroup=null, Vector4?textColor=null, Vector2?size=null) |
MyGuiControlButton | AddButton (StringBuilder text, Action< MyGuiControlButton > onClick, List< MyGuiControlBase > controlGroup=null, Vector4?textColor=null, Vector2?size=null) |
MyGuiControlCombobox | AddCombo (List< MyGuiControlBase > controlGroup=null, Vector4?textColor=null, Vector2?size=null, int openAreaItemsCount=10) |
MyGuiControlCombobox | AddCombo< TEnum > (TEnum selectedItem, Action< TEnum > valueChanged, bool enabled=true, int openAreaItemsCount=10, List< MyGuiControlBase > controlGroup=null, Vector4?color=null) |
MyGuiControlCombobox | AddCombo< TEnum > (object instance, MemberInfo memberInfo, bool enabled=true, int openAreaItemsCount=10, List< MyGuiControlBase > controlGroup=null, Vector4?color=null) |
void | AddShareFocusHint () |
Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase | |
MyGuiScreenBase (Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f) | |
bool | HandleKeyboardActiveIndex (bool forwardMovement) |
bool | IsMouseOver () |
MyGuiControlLabel | AddCaption (MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) |
MyGuiControlLabel | AddCaption (String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) |
virtual void | Canceling () |
Called when user presses ESC or clicks on CANCEL - hook to this method so you can do gui-screen-specific event More... | |
Color | ApplyTransitionAlpha (Vector4 color, float transition) |
virtual void | OnShow () |
Called when [show]. More... | |
virtual void | OnHide () |
Called when [show]. More... | |
void | MakeXAndYEqual (ref Vector2 val) |
Computes ratio of width and height in GUI coordinates to make X and Y of equal value represent same distance on screen as well. Then multiplies Y using this ratio. More... | |
Vector2 | MakeXAndYEqual (Vector2 val) |
void | SetDefaultCloseButtonOffset () |
Properties | |
static bool | FirstTime [get, set] |
Properties inherited from Sandbox.Graphics.GUI.MyGuiScreenBase | |
Color | BackgroundFadeColor [get] |
bool | SkipTransition [get, set] |
bool | Cancelled [get] |
bool | DrawMouseCursor [get, set] |
bool | JoystickAsMouse [get, set] |
MyGuiScreenState | State [get, set] |
bool | IsLoaded [get, set] |
bool | EnabledBackgroundFade [get, protected set] |
Draw fade rectangle under top-most screen? More... | |
bool | CanBeHidden [get, protected set] |
Indicates whether screen can be hidden when another screen is on top of it (assuming that screen hides screens below it). More... | |
bool | CanHideOthers [get, protected set] |
Indicates whether screen can hide screens below it. This will not hide screens that cannot be hidden. More... | |
bool | CanHaveFocus [get, protected set] |
Without focus, this screen will not steal input. More... | |
virtual MyGuiControls | Controls [get] |
Vector4 | BackgroundColor [get, set] |
Vector2 | Size [get, set] |
bool | Visible [get] |
Vector2 | CloseButtonOffset [get, set] |
bool | CloseButtonEnabled [get, set] |
MyGuiControlBase | FocusedControl [get, set] |
string | DebugNamePath [get] |
string | Name [get] |
IMyGuiControlsOwner | Owner [get] |
Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsParent | |
MyGuiControls | Controls [get] |
Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner | |
string | DebugNamePath [get] |
string | Name [get] |
IMyGuiControlsOwner | Owner [get] |
Definition at line 71 of file MyGuiBlueprintScreen.cs.
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inline |
Definition at line 158 of file MyGuiBlueprintScreen.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Gui.MyGuiBlueprintScreenBase.
Definition at line 1448 of file MyGuiBlueprintScreen.cs.
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inlinestatic |
Definition at line 923 of file MyGuiBlueprintScreen.cs.
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inline |
Definition at line 1308 of file MyGuiBlueprintScreen.cs.
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inlinevirtual |
For displaying in the list in the debug screen.
Implements Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 153 of file MyGuiBlueprintScreen.cs.
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inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 1453 of file MyGuiBlueprintScreen.cs.
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inlineprotectedvirtual |
Called when [show].
Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 1412 of file MyGuiBlueprintScreen.cs.
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inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 249 of file MyGuiBlueprintScreen.cs.
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inline |
Definition at line 592 of file MyGuiBlueprintScreen.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Gui.MyGuiBlueprintScreenBase.
Definition at line 532 of file MyGuiBlueprintScreen.cs.
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inline |
Definition at line 239 of file MyGuiBlueprintScreen.cs.
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inlinestatic |
Definition at line 124 of file MyGuiBlueprintScreen.cs.
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inline |
Definition at line 1290 of file MyGuiBlueprintScreen.cs.
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inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.
Definition at line 1422 of file MyGuiBlueprintScreen.cs.
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static |
Definition at line 80 of file MyGuiBlueprintScreen.cs.
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static |
Definition at line 73 of file MyGuiBlueprintScreen.cs.
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staticgetset |
Definition at line 114 of file MyGuiBlueprintScreen.cs.