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| MyGuiControlCompositePanel () |
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override void | Init (MyObjectBuilder_GuiControlBase objectBuilder) |
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override MyObjectBuilder_GuiControlBase | GetObjectBuilder () |
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override void | Draw (float transitionAlpha, float backgroundTransitionAlpha) |
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Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlPanel |
| MyGuiControlPanel () |
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| MyGuiControlPanel (Vector2?position=null, Vector2?size=null, Vector4?backgroundColor=null, string texture=null, String toolTip=null, MyGuiDrawAlignEnum originAlign=MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER) |
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Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase |
virtual MyGuiControlGridDragAndDrop | GetDragAndDropHandlingNow () |
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virtual MyGuiControlBase | GetExclusiveInputHandler () |
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virtual MyGuiControlBase | GetMouseOverControl () |
| Returns first control, which has mouse over. More...
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virtual MyGuiControlBase | HandleInput () |
| Method returns true if input was captured by control, so no other controls, nor screen can use input in this update. More...
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virtual void | HideToolTip () |
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virtual bool | IsMouseOverAnyControl () |
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virtual void | ShowToolTip () |
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virtual void | Update () |
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virtual bool | CheckMouseOver () |
| Checks if mouse cursor is over control. GR: Update: Also check if mouse over parent controls. Slower but more solid implementation (and we get rid of a few bugs). Also there is no need for HandleMouse variable (removed) More...
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virtual string | GetMouseCursorTexture () |
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Vector2 | GetPositionAbsolute () |
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Vector2 | GetPositionAbsoluteBottomLeft () |
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Vector2 | GetPositionAbsoluteBottomRight () |
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Vector2 | GetPositionAbsoluteCenterLeft () |
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Vector2 | GetPositionAbsoluteCenter () |
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Vector2 | GetPositionAbsoluteTopLeft () |
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Vector2 | GetPositionAbsoluteTopRight () |
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Vector2 | GetSize () |
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void | SetToolTip (MyToolTips toolTip) |
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void | SetToolTip (String text) |
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void | SetToolTip (MyStringId text) |
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virtual void | OnRemoving () |
| Removes various references and clears event handlers. More...
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void | GetElementsUnderCursor (Vector2 position, bool visibleOnly, List< MyGuiControlBase > controls) |
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virtual MyGuiControlBase | GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement) |
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virtual void | Clear () |
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override string | ToString () |
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float | InnerHeight [get, set] |
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Properties inherited from Sandbox.Graphics.GUI.MyGuiControlBase |
float | Alpha [get, set] |
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string | Name [get, set] |
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IMyGuiControlsOwner | Owner [get] |
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MyToolTips | Tooltips [get] |
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Vector2 | Position [get, set] |
| Position of control's center (normalized and relative to parent screen center (not left/top corner!!!)) More...
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float | PositionY [get, set] |
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float | PositionX [get, set] |
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Vector2 | Size [get, set] |
| Size of control (normalized). More...
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Vector2 | MinSize [get, protected set] |
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Vector2 | MaxSize [get, protected set] |
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Vector4 | ColorMask [get, set] |
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int | BorderSize [get, set] |
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bool | Enabled [get, set] |
| False to disable control, disabled controls are skipped when switching with Tab key etc., look implemented atm. only in MyGuiControlButton. More...
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MyGuiDrawAlignEnum | OriginAlign [get, set] |
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bool | Visible [get, set] |
| Says whether control is visible. Note that this is not a constant time operation (checks parents, fires events on set). More...
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bool | HasHighlight [get] |
| Says whether control is currently highlighted. When control is highlit depends on HighlightType. More...
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bool | HasFocus [get] |
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bool | IsMouseOver [get, set] |
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bool | CanHaveFocus [get, set] |
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bool | AllowFocusingElements [get, set] |
| Indicates whether elements can have focus or not. More...
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object | UserData [get, set] |
| Specific user data for this control. More...
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string | DebugNamePath [get] |
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Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner |
string | DebugNamePath [get] |
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string | Name [get] |
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IMyGuiControlsOwner | Owner [get] |
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Static Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase |
static void | ReadIfHasValue< T > (ref T target, T?source) |
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static void | ReadIfHasValue (ref Color target, Vector4?source) |
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static MyGuiControlBase | GetExclusiveInputHandler (MyGuiControls controls) |
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static Color | ApplyColorMaskModifiers (Vector4 sourceColorMask, bool enabled, float transitionAlpha) |
| Modifies source color mask using transition alpha and color multiplier in case a control is disabled. More...
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static bool | CheckMouseOver (Vector2 size, Vector2 position, MyGuiDrawAlignEnum originAlign) |
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static bool | IsPointInside (Vector2 queryPoint, Vector2 size, Vector2 position, MyGuiDrawAlignEnum originAlign) |
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Public Attributes inherited from Sandbox.Graphics.GUI.MyGuiControlBase |
readonly MyGuiControls | Elements |
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MyGuiCompositeTexture | BackgroundTexture |
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Vector4 | BorderColor |
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bool | BorderEnabled |
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bool | DrawWhilePaused |
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bool | ShowTooltipWhenDisabled |
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bool | IsActiveControl |
| There are some controls, that cannot receive any handle input(control panel for example), thus disable them with this. More...
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MyGuiControlHighlightType | HighlightType |
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Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase |
| MyGuiControlBase (Vector2?position=null, Vector2?size=null, Vector4?colorMask=null, String toolTip=null, MyGuiCompositeTexture backgroundTexture=null, bool isActiveControl=true, bool canHaveFocus=false, bool allowFocusingElements=false, MyGuiControlHighlightType highlightType=MyGuiControlHighlightType.WHEN_ACTIVE, MyGuiDrawAlignEnum originAlign=MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER) |
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void | DrawBackground (float transitionAlpha) |
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void | DrawBorder (float transitionAlpha) |
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virtual bool | ShouldHaveHighlight () |
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virtual void | OnHasHighlightChanged () |
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virtual void | OnPositionChanged () |
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virtual void | OnSizeChanged () |
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virtual void | OnVisibleChanged () |
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virtual void | OnOriginAlignChanged () |
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virtual void | OnEnabledChanged () |
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virtual void | OnColorMaskChanged () |
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MyGuiScreenBase | GetTopMostOwnerScreen () |
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bool | IsMouseOverOrKeyboardActive () |
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virtual void | DrawElements (float transitionAlpha, float backgroundTransitionAlpha) |
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MyGuiControlBase | HandleInputElements () |
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virtual void | ClearEvents () |
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Protected Attributes inherited from Sandbox.Graphics.GUI.MyGuiControlBase |
bool | m_mouseButtonPressed = false |
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bool | m_showToolTip = false |
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Vector2 | m_toolTipPosition |
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Events inherited from Sandbox.Graphics.GUI.MyGuiControlBase |
Action< MyGuiControlBase, NameChangedArgs > | NameChanged |
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Action< MyGuiControlBase > | SizeChanged |
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VisibleChangedDelegate | VisibleChanged |
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Action< MyGuiControlBase, bool > | FocusChanged |
| Called when the control enters or leaves focus. More...
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