Space Engineers
|
Classes | |
class | StyleDefinition |
Public Member Functions | |
MyGuiControlCheckbox (Vector2?position=null, Vector4?color=null, String toolTip=null, bool isChecked=false, MyGuiControlCheckboxStyleEnum visualStyle=MyGuiControlCheckboxStyleEnum.Default, MyGuiDrawAlignEnum originAlign=MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER) | |
override MyObjectBuilder_GuiControlBase | GetObjectBuilder () |
override void | Init (MyObjectBuilder_GuiControlBase objectBuilder) |
override void | Draw (float transitionAlpha, float backgroundTransitionAlpha) |
override MyGuiControlBase | HandleInput () |
Method returns true if input was captured by control, so no other controls, nor screen can use input in this update. More... | |
void | ApplyStyle (StyleDefinition style) |
Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
virtual MyGuiControlGridDragAndDrop | GetDragAndDropHandlingNow () |
virtual MyGuiControlBase | GetExclusiveInputHandler () |
virtual MyGuiControlBase | GetMouseOverControl () |
Returns first control, which has mouse over. More... | |
virtual void | HideToolTip () |
virtual bool | IsMouseOverAnyControl () |
virtual void | ShowToolTip () |
virtual void | Update () |
virtual bool | CheckMouseOver () |
Checks if mouse cursor is over control. GR: Update: Also check if mouse over parent controls. Slower but more solid implementation (and we get rid of a few bugs). Also there is no need for HandleMouse variable (removed) More... | |
virtual string | GetMouseCursorTexture () |
Vector2 | GetPositionAbsolute () |
Vector2 | GetPositionAbsoluteBottomLeft () |
Vector2 | GetPositionAbsoluteBottomRight () |
Vector2 | GetPositionAbsoluteCenterLeft () |
Vector2 | GetPositionAbsoluteCenter () |
Vector2 | GetPositionAbsoluteTopLeft () |
Vector2 | GetPositionAbsoluteTopRight () |
Vector2 | GetSize () |
void | SetToolTip (MyToolTips toolTip) |
void | SetToolTip (String text) |
void | SetToolTip (MyStringId text) |
virtual void | OnRemoving () |
Removes various references and clears event handlers. More... | |
void | GetElementsUnderCursor (Vector2 position, bool visibleOnly, List< MyGuiControlBase > controls) |
virtual MyGuiControlBase | GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement) |
virtual void | Clear () |
override string | ToString () |
Static Public Member Functions | |
static StyleDefinition | GetVisualStyle (MyGuiControlCheckboxStyleEnum style) |
Static Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
static void | ReadIfHasValue< T > (ref T target, T?source) |
static void | ReadIfHasValue (ref Color target, Vector4?source) |
static MyGuiControlBase | GetExclusiveInputHandler (MyGuiControls controls) |
static Color | ApplyColorMaskModifiers (Vector4 sourceColorMask, bool enabled, float transitionAlpha) |
Modifies source color mask using transition alpha and color multiplier in case a control is disabled. More... | |
static bool | CheckMouseOver (Vector2 size, Vector2 position, MyGuiDrawAlignEnum originAlign) |
static bool | IsPointInside (Vector2 queryPoint, Vector2 size, Vector2 position, MyGuiDrawAlignEnum originAlign) |
Public Attributes | |
Action< MyGuiControlCheckbox > | IsCheckedChanged |
Public Attributes inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
readonly MyGuiControls | Elements |
MyGuiCompositeTexture | BackgroundTexture |
Vector4 | BorderColor |
bool | BorderEnabled |
bool | DrawWhilePaused |
bool | ShowTooltipWhenDisabled |
bool | IsActiveControl |
There are some controls, that cannot receive any handle input(control panel for example), thus disable them with this. More... | |
MyGuiControlHighlightType | HighlightType |
Protected Member Functions | |
override void | OnHasHighlightChanged () |
Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
MyGuiControlBase (Vector2?position=null, Vector2?size=null, Vector4?colorMask=null, String toolTip=null, MyGuiCompositeTexture backgroundTexture=null, bool isActiveControl=true, bool canHaveFocus=false, bool allowFocusingElements=false, MyGuiControlHighlightType highlightType=MyGuiControlHighlightType.WHEN_ACTIVE, MyGuiDrawAlignEnum originAlign=MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER) | |
void | DrawBackground (float transitionAlpha) |
void | DrawBorder (float transitionAlpha) |
virtual bool | ShouldHaveHighlight () |
virtual void | OnPositionChanged () |
virtual void | OnSizeChanged () |
virtual void | OnVisibleChanged () |
virtual void | OnOriginAlignChanged () |
virtual void | OnEnabledChanged () |
virtual void | OnColorMaskChanged () |
MyGuiScreenBase | GetTopMostOwnerScreen () |
bool | IsMouseOverOrKeyboardActive () |
virtual void | DrawElements (float transitionAlpha, float backgroundTransitionAlpha) |
MyGuiControlBase | HandleInputElements () |
virtual void | ClearEvents () |
Properties | |
bool | IsChecked [get, set] |
MyGuiControlCheckboxStyleEnum | VisualStyle [get, set] |
Properties inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
float | Alpha [get, set] |
string | Name [get, set] |
IMyGuiControlsOwner | Owner [get] |
MyToolTips | Tooltips [get] |
Vector2 | Position [get, set] |
Position of control's center (normalized and relative to parent screen center (not left/top corner!!!)) More... | |
float | PositionY [get, set] |
float | PositionX [get, set] |
Vector2 | Size [get, set] |
Size of control (normalized). More... | |
Vector2 | MinSize [get, protected set] |
Vector2 | MaxSize [get, protected set] |
Vector4 | ColorMask [get, set] |
int | BorderSize [get, set] |
bool | Enabled [get, set] |
False to disable control, disabled controls are skipped when switching with Tab key etc., look implemented atm. only in MyGuiControlButton. More... | |
MyGuiDrawAlignEnum | OriginAlign [get, set] |
bool | Visible [get, set] |
Says whether control is visible. Note that this is not a constant time operation (checks parents, fires events on set). More... | |
bool | HasHighlight [get] |
Says whether control is currently highlighted. When control is highlit depends on HighlightType. More... | |
bool | HasFocus [get] |
bool | IsMouseOver [get, set] |
bool | CanHaveFocus [get, set] |
bool | AllowFocusingElements [get, set] |
Indicates whether elements can have focus or not. More... | |
object | UserData [get, set] |
Specific user data for this control. More... | |
string | DebugNamePath [get] |
Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner | |
string | DebugNamePath [get] |
string | Name [get] |
IMyGuiControlsOwner | Owner [get] |
Additional Inherited Members | |
Protected Attributes inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
bool | m_mouseButtonPressed = false |
bool | m_showToolTip = false |
Vector2 | m_toolTipPosition |
Events inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
Action< MyGuiControlBase, NameChangedArgs > | NameChanged |
Action< MyGuiControlBase > | SizeChanged |
VisibleChangedDelegate | VisibleChanged |
Action< MyGuiControlBase, bool > | FocusChanged |
Called when the control enters or leaves focus. More... | |
Definition at line 10 of file MyGuiControlCheckbox.cs.
|
inline |
Definition at line 126 of file MyGuiControlCheckbox.cs.
|
inline |
Definition at line 247 of file MyGuiControlCheckbox.cs.
|
inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.
Definition at line 164 of file MyGuiControlCheckbox.cs.
|
inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.
Definition at line 146 of file MyGuiControlCheckbox.cs.
|
inlinestatic |
Definition at line 86 of file MyGuiControlCheckbox.cs.
|
inlinevirtual |
Method returns true if input was captured by control, so no other controls, nor screen can use input in this update.
Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.
Definition at line 180 of file MyGuiControlCheckbox.cs.
|
inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.
Definition at line 155 of file MyGuiControlCheckbox.cs.
|
inlineprotectedvirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.
Definition at line 202 of file MyGuiControlCheckbox.cs.
Action<MyGuiControlCheckbox> Sandbox.Graphics.GUI.MyGuiControlCheckbox.IsCheckedChanged |
Definition at line 92 of file MyGuiControlCheckbox.cs.
|
getset |
Definition at line 95 of file MyGuiControlCheckbox.cs.
|
getset |
Definition at line 113 of file MyGuiControlCheckbox.cs.