Space Engineers
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Public Types | |
enum | MyState { MyState.Loaded, MyState.JoinScreen, MyState.WaitingForClients, MyState.Running, MyState.Ending } |
Public Member Functions | |
MyScenarioSystem () | |
override void | UpdateBeforeSimulation () |
override void | LoadData () |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | SaveData () |
virtual void | BeforeStart () |
virtual void | Simulate () |
virtual void | UpdateAfterSimulation () |
virtual void | UpdatingStopped () |
virtual void | Draw () |
virtual void | HandleInput () |
override string | ToString () |
Static Public Member Functions | |
static void | LoadNextScenario (string id) |
static void | LoadMission (string sessionPath, bool multiplayer, MyOnlineModeEnum onlineMode, short maxPlayers, MyGameModeEnum gameMode=MyGameModeEnum.Survival) |
static void | LoadMission (string sessionPath, bool multiplayer, MyOnlineModeEnum onlineMode, short maxPlayers, MyGameModeEnum gameMode, MyObjectBuilder_Checkpoint checkpoint, ulong checkpointSizeInBytes) |
Static Public Attributes | |
static int | LoadTimeout = 120 |
static MyScenarioSystem | Static |
Protected Member Functions | |
override void | UnloadData () |
Properties | |
MyState | GameState [get, set] |
DateTime | ServerPreparationStartTime [get] |
DateTime | ServerStartGameTime [get] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Definition at line 30 of file MyScenarioSystem.cs.
Enumerator | |
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Loaded | |
JoinScreen | |
WaitingForClients | |
Running | |
Ending |
Definition at line 40 of file MyScenarioSystem.cs.
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inline |
Definition at line 80 of file MyScenarioSystem.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 226 of file MyScenarioSystem.cs.
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inlinestatic |
Definition at line 472 of file MyScenarioSystem.cs.
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inlinestatic |
Definition at line 483 of file MyScenarioSystem.cs.
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inlinestatic |
Definition at line 347 of file MyScenarioSystem.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 243 of file MyScenarioSystem.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 138 of file MyScenarioSystem.cs.
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static |
Definition at line 32 of file MyScenarioSystem.cs.
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static |
Definition at line 33 of file MyScenarioSystem.cs.
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getset |
Definition at line 51 of file MyScenarioSystem.cs.
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get |
Definition at line 70 of file MyScenarioSystem.cs.
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get |
Definition at line 72 of file MyScenarioSystem.cs.