Space Engineers
Sandbox.Game.GameSystems.MyScenarioSystem Member List

This is the complete list of members for Sandbox.Game.GameSystems.MyScenarioSystem, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GameStateSandbox.Game.GameSystems.MyScenarioSystem
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()Sandbox.Game.GameSystems.MyScenarioSysteminlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
LoadMission(string sessionPath, bool multiplayer, MyOnlineModeEnum onlineMode, short maxPlayers, MyGameModeEnum gameMode=MyGameModeEnum.Survival)Sandbox.Game.GameSystems.MyScenarioSysteminlinestatic
LoadMission(string sessionPath, bool multiplayer, MyOnlineModeEnum onlineMode, short maxPlayers, MyGameModeEnum gameMode, MyObjectBuilder_Checkpoint checkpoint, ulong checkpointSizeInBytes)Sandbox.Game.GameSystems.MyScenarioSysteminlinestatic
LoadNextScenario(string id)Sandbox.Game.GameSystems.MyScenarioSysteminlinestatic
LoadTimeoutSandbox.Game.GameSystems.MyScenarioSystemstatic
MyScenarioSystem()Sandbox.Game.GameSystems.MyScenarioSysteminline
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
MyState enum nameSandbox.Game.GameSystems.MyScenarioSystem
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ServerPreparationStartTimeSandbox.Game.GameSystems.MyScenarioSystem
ServerStartGameTimeSandbox.Game.GameSystems.MyScenarioSystem
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
StaticSandbox.Game.GameSystems.MyScenarioSystemstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()Sandbox.Game.GameSystems.MyScenarioSysteminlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()Sandbox.Game.GameSystems.MyScenarioSysteminlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual