AfterLoadData() | VRage.Game.Components.MySessionComponentBase | inline |
BeforeStart() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
ComponentType | VRage.Game.Components.MySessionComponentBase | |
DebugName | VRage.Game.Components.MySessionComponentBase | |
Definition | VRage.Game.Components.MySessionComponentBase | |
Dependencies | VRage.Game.Components.MySessionComponentBase | |
Draw() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
GameState | Sandbox.Game.GameSystems.MyScenarioSystem | |
GetObjectBuilder() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
HandleInput() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Init(MyObjectBuilder_SessionComponent sessionComponent) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
InitFromDefinition(MySessionComponentDefinition definition) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Initialized | VRage.Game.Components.MySessionComponentBase | |
IsRequiredByGame | VRage.Game.Components.MySessionComponentBase | |
LoadData() | Sandbox.Game.GameSystems.MyScenarioSystem | inlinevirtual |
Loaded | VRage.Game.Components.MySessionComponentBase | |
LoadMission(string sessionPath, bool multiplayer, MyOnlineModeEnum onlineMode, short maxPlayers, MyGameModeEnum gameMode=MyGameModeEnum.Survival) | Sandbox.Game.GameSystems.MyScenarioSystem | inlinestatic |
LoadMission(string sessionPath, bool multiplayer, MyOnlineModeEnum onlineMode, short maxPlayers, MyGameModeEnum gameMode, MyObjectBuilder_Checkpoint checkpoint, ulong checkpointSizeInBytes) | Sandbox.Game.GameSystems.MyScenarioSystem | inlinestatic |
LoadNextScenario(string id) | Sandbox.Game.GameSystems.MyScenarioSystem | inlinestatic |
LoadTimeout | Sandbox.Game.GameSystems.MyScenarioSystem | static |
MyScenarioSystem() | Sandbox.Game.GameSystems.MyScenarioSystem | inline |
MySessionComponentBase() | VRage.Game.Components.MySessionComponentBase | inline |
MyState enum name | Sandbox.Game.GameSystems.MyScenarioSystem | |
ObjectBuilderType | VRage.Game.Components.MySessionComponentBase | |
Priority | VRage.Game.Components.MySessionComponentBase | |
SaveData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
ServerPreparationStartTime | Sandbox.Game.GameSystems.MyScenarioSystem | |
ServerStartGameTime | Sandbox.Game.GameSystems.MyScenarioSystem | |
Session | VRage.Game.Components.MySessionComponentBase | |
SetUpdateOrder(MyUpdateOrder order) | VRage.Game.Components.MySessionComponentBase | inline |
Simulate() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Static | Sandbox.Game.GameSystems.MyScenarioSystem | static |
ToString() | VRage.Game.Components.MySessionComponentBase | inline |
UnloadData() | Sandbox.Game.GameSystems.MyScenarioSystem | inlineprotectedvirtual |
UnloadDataConditional() | VRage.Game.Components.MySessionComponentBase | inline |
UpdateAfterSimulation() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateBeforeSimulation() | Sandbox.Game.GameSystems.MyScenarioSystem | inlinevirtual |
UpdatedBeforeInit() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateOrder | VRage.Game.Components.MySessionComponentBase | |
UpdatingStopped() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |