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Space Engineers
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Classes | |
| class | BlittableHelper |
| class | Disposable |
| class | DontCheckAttribute |
| class | MyBrowserHelper |
| class | MyEnum |
| class | MyGameTimer |
| Global thread-safe timer. Time for update and time for draw must be copied at the beginning of update and draw. More... | |
| class | MyHashRandomUtils |
| class | MyInterpolationQueue |
| class | MyIterableComplementSet |
| class | MyIterableComplementSetExtensions |
| class | MyLibraryUtils |
| class | MyRandom |
| Original C# implementation which allows settings the seed. More... | |
| struct | MySimpleTestTimer |
| class | MyTimer |
| Hi-resolution wait timer, internally uses multimedia timer More... | |
| struct | MyTimeSpan |
| Hi-resolution time span. Beware: the resolution can be different on different systems! More... | |
| class | PathUtils |
| class | WaitForTargetFrameRate |
Enumerations | |
| enum | MyGameModeEnum { MyGameModeEnum.Creative, MyGameModeEnum.Survival } |
Functions | |
| delegate void | InterpolationHandler< T > (T item1, T item2, float interpolator, out T result) |
| delegate void VRage.Library.Utils.InterpolationHandler< T > | ( | T | item1, |
| T | item2, | ||
| float | interpolator, | ||
| out T | result | ||
| ) |
1.8.8