Space Engineers
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Classes | |
class | BlittableHelper |
class | Disposable |
class | DontCheckAttribute |
class | MyBrowserHelper |
class | MyEnum |
class | MyGameTimer |
Global thread-safe timer. Time for update and time for draw must be copied at the beginning of update and draw. More... | |
class | MyHashRandomUtils |
class | MyInterpolationQueue |
class | MyIterableComplementSet |
class | MyIterableComplementSetExtensions |
class | MyLibraryUtils |
class | MyRandom |
Original C# implementation which allows settings the seed. More... | |
struct | MySimpleTestTimer |
class | MyTimer |
Hi-resolution wait timer, internally uses multimedia timer More... | |
struct | MyTimeSpan |
Hi-resolution time span. Beware: the resolution can be different on different systems! More... | |
class | PathUtils |
class | WaitForTargetFrameRate |
Enumerations | |
enum | MyGameModeEnum { MyGameModeEnum.Creative, MyGameModeEnum.Survival } |
Functions | |
delegate void | InterpolationHandler< T > (T item1, T item2, float interpolator, out T result) |
delegate void VRage.Library.Utils.InterpolationHandler< T > | ( | T | item1, |
T | item2, | ||
float | interpolator, | ||
out T | result | ||
) |