Space Engineers
Classes | Enumerations | Functions
Package VRage.Library.Utils

Classes

class  BlittableHelper
 
class  Disposable
 
class  DontCheckAttribute
 
class  MyBrowserHelper
 
class  MyEnum
 
class  MyGameTimer
 Global thread-safe timer. Time for update and time for draw must be copied at the beginning of update and draw. More...
 
class  MyHashRandomUtils
 
class  MyInterpolationQueue
 
class  MyIterableComplementSet
 
class  MyIterableComplementSetExtensions
 
class  MyLibraryUtils
 
class  MyRandom
 Original C# implementation which allows settings the seed. More...
 
struct  MySimpleTestTimer
 
class  MyTimer
 Hi-resolution wait timer, internally uses multimedia timer More...
 
struct  MyTimeSpan
 Hi-resolution time span. Beware: the resolution can be different on different systems! More...
 
class  PathUtils
 
class  WaitForTargetFrameRate
 

Enumerations

enum  MyGameModeEnum { MyGameModeEnum.Creative, MyGameModeEnum.Survival }
 

Functions

delegate void InterpolationHandler< T > (T item1, T item2, float interpolator, out T result)
 

Enumeration Type Documentation

Enumerator
Creative 
Survival 

Definition at line 10 of file MyEnum.cs.

Function Documentation

delegate void VRage.Library.Utils.InterpolationHandler< T > ( item1,
item2,
float  interpolator,
out T  result 
)