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| MyHudMarkerRenderBase (MyGuiScreenHudBase hudScreen) |
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virtual void | Update () |
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virtual void | Draw () |
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int | AllocateMarkerStyle (string font, MyHudTexturesEnum directionIcon, MyHudTexturesEnum targetIcon, Color color) |
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void | OverrideStyleForRelation (VRage.Game.MyRelationsBetweenPlayerAndBlock relation, string font, MyHudTexturesEnum directionIcon, MyHudTexturesEnum targetIcon, Color color) |
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int | GetStyleForRelation (VRage.Game.MyRelationsBetweenPlayerAndBlock relation) |
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virtual void | DrawLocationMarkers (MyHudLocationMarkers locationMarkers) |
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void | DrawLocationMarker (int styleHandle, Vector3D position, MyHudEntityParams hudParams, float targetDamageRatio, float targetArmorRatio, float alphaMultiplifier=1f) |
| Draws location marker on screen. More...
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void | AddTexturedQuad (MyHudTexturesEnum texture, Vector2 position, Vector2 upVector, Color color, float halfWidth, float halfHeight) |
| Add textured quad with specified UP direction and width/height. More...
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void | AddTexturedQuad (string texture, Vector2 position, Vector2 upVector, Color color, float halfWidth, float halfHeight) |
| Add textured quad with specified UP direction and width/height. More...
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Definition at line 23 of file MyHudMarkerRenderBase.cs.
Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.MyHudMarkerRenderBase |
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MyGuiScreenHudBase |
hudScreen | ) |
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inline |
void Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.AddTexturedQuad |
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MyHudTexturesEnum |
texture, |
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Vector2 |
position, |
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Vector2 |
upVector, |
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Color |
color, |
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float |
halfWidth, |
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float |
halfHeight |
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) |
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inlineprotected |
void Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.AddTexturedQuad |
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string |
texture, |
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Vector2 |
position, |
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Vector2 |
upVector, |
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Color |
color, |
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float |
halfWidth, |
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float |
halfHeight |
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) |
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inlineprotected |
virtual void Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.Draw |
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inlinevirtual |
void Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.DrawLocationMarker |
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int |
styleHandle, |
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Vector3D |
position, |
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MyHudEntityParams |
hudParams, |
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float |
targetDamageRatio, |
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float |
targetArmorRatio, |
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float |
alphaMultiplifier = 1f |
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) |
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inline |
virtual void Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.DrawLocationMarkers |
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MyHudLocationMarkers |
locationMarkers | ) |
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inlinevirtual |
virtual void Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.Update |
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inlinevirtual |
const double Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.LS_METRES = 299792458.0001367 |
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protected |
const double Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.LY_METRES = 9.460730473e+15 |
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List<MyMarkerStyle> Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.m_markerStyles |
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protected |
int [] Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.m_markerStylesForBlocks |
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protected |
The documentation for this class was generated from the following file: