Definition at line 28 of file MyHudMarkerRenderBase.cs.
Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.MyMarkerStyle.MyMarkerStyle |
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string |
font, |
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MyHudTexturesEnum |
textureDirectionIndicator, |
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MyHudTexturesEnum |
textureTarget, |
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Color |
color, |
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float |
textureTargetRotationSpeed = 0f , |
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float |
textureTargetScale = 1f |
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) |
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inline |
Color Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.MyMarkerStyle.Color |
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getset |
string Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.MyMarkerStyle.Font |
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getset |
MyHudTexturesEnum Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.MyMarkerStyle.TextureDirectionIndicator |
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getset |
MyHudTexturesEnum Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.MyMarkerStyle.TextureTarget |
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getset |
float Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.MyMarkerStyle.TextureTargetRotationSpeed |
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getset |
float Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase.MyMarkerStyle.TextureTargetScale |
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getset |
The documentation for this class was generated from the following file: