AddTexturedQuad(MyHudTexturesEnum texture, Vector2 position, Vector2 upVector, Color color, float halfWidth, float halfHeight) | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | inlineprotected |
AddTexturedQuad(string texture, Vector2 position, Vector2 upVector, Color color, float halfWidth, float halfHeight) | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | inlineprotected |
AllocateMarkerStyle(string font, MyHudTexturesEnum directionIcon, MyHudTexturesEnum targetIcon, Color color) | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | inline |
Draw() | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | inlinevirtual |
DrawLocationMarker(int styleHandle, Vector3D position, MyHudEntityParams hudParams, float targetDamageRatio, float targetArmorRatio, float alphaMultiplifier=1f) | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | inline |
DrawLocationMarkers(MyHudLocationMarkers locationMarkers) | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | inlinevirtual |
GetStyleForRelation(VRage.Game.MyRelationsBetweenPlayerAndBlock relation) | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | inline |
LS_METRES | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | protected |
LY_METRES | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | protected |
m_distanceComparer | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | protected |
m_hudScreen | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | protected |
m_markerStyles | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | protected |
m_markerStylesForBlocks | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | protected |
m_sortedMarkers | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | protected |
MyHudMarkerRenderBase(MyGuiScreenHudBase hudScreen) | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | inline |
OverrideStyleForRelation(VRage.Game.MyRelationsBetweenPlayerAndBlock relation, string font, MyHudTexturesEnum directionIcon, MyHudTexturesEnum targetIcon, Color color) | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | inline |
Update() | Sandbox.Game.GUI.HudViewers.MyHudMarkerRenderBase | inlinevirtual |