Definition at line 34 of file MyCascadeShadowMap.cs.
void VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice.Destroy |
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inline |
void VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice.DrawVolume |
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inline |
MyShadowmapQuery VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice.GetShadowmapQuery |
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IDsvBindable |
dsv, |
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int |
slice |
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) |
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inline |
void VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice.Init |
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MyShadowVolume |
sharedVolume, |
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int |
texSize |
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) |
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inline |
void VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice.SetVolume |
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Matrix |
matrixWorldToShadowSpaceAt0 | ) |
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inline |
bool VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice.IsUpdated |
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getset |
Matrix VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice.MatrixShadowToWorldAt0Space |
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get |
MatrixD VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice.MatrixShadowToWorldSpace |
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get |
Matrix VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice.MatrixWorldAt0ToShadowSpace |
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get |
MatrixD VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice.MatrixWorldToShadowSpace |
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get |
The documentation for this class was generated from the following file: