Space Engineers
VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice Member List

This is the complete list of members for VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice, including all inherited members.

Destroy()VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSliceinline
DrawVolume()VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSliceinline
GetShadowmapQuery(IDsvBindable dsv, int slice)VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSliceinline
Init(MyShadowVolume sharedVolume, int texSize)VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSliceinline
IsUpdatedVRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice
MatrixShadowToWorldAt0SpaceVRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice
MatrixShadowToWorldSpaceVRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice
MatrixWorldAt0ToShadowSpaceVRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice
MatrixWorldToShadowSpaceVRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSlice
SetVolume(Matrix matrixWorldToShadowSpaceAt0)VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMapSliceinline