Definition at line 13 of file MyCascadeShadowMap.cs.
void VRage.Render11.LightingStage.Shadows.ICascadeShadowMapSlice.SetVolume |
( |
Matrix |
matrixWorldToShadowSpace | ) |
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bool VRage.Render11.LightingStage.Shadows.ICascadeShadowMapSlice.IsUpdated |
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getset |
Matrix VRage.Render11.LightingStage.Shadows.ICascadeShadowMapSlice.MatrixShadowToWorldAt0Space |
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get |
MatrixD VRage.Render11.LightingStage.Shadows.ICascadeShadowMapSlice.MatrixShadowToWorldSpace |
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get |
Matrix VRage.Render11.LightingStage.Shadows.ICascadeShadowMapSlice.MatrixWorldAt0ToShadowSpace |
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get |
MatrixD VRage.Render11.LightingStage.Shadows.ICascadeShadowMapSlice.MatrixWorldToShadowSpace |
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get |
The documentation for this interface was generated from the following file: