Definition at line 8 of file MyShadowVolume.cs.
void VRage.Render11.LightingStage.Shadows.MyShadowVolume.DrawShadowVolumeIntoWorld |
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inline |
MyShadowmapQuery VRage.Render11.LightingStage.Shadows.MyShadowVolume.GetShadowmapQueryForCsm |
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IDsvBindable |
dsvBindable, |
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int |
cascadeIndex |
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) |
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inline |
MyShadowmapQuery VRage.Render11.LightingStage.Shadows.MyShadowVolume.GetShadowmapQueryForSingleShadow |
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int |
index, |
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IDsvBindable |
dsvBindable |
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) |
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inline |
void VRage.Render11.LightingStage.Shadows.MyShadowVolume.SetMatrixWorldAt0ToShadow |
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MatrixD |
matrix | ) |
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inline |
Color VRage.Render11.LightingStage.Shadows.MyShadowVolume.DebugShadowVolumeColor = Color.Pink |
Matrix VRage.Render11.LightingStage.Shadows.MyShadowVolume.MatrixShadowToWorldAt0Space |
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get |
MatrixD VRage.Render11.LightingStage.Shadows.MyShadowVolume.MatrixShadowToWorldSpace |
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get |
Matrix VRage.Render11.LightingStage.Shadows.MyShadowVolume.MatrixWorldAt0ToShadowSpace |
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get |
MatrixD VRage.Render11.LightingStage.Shadows.MyShadowVolume.MatrixWorldToShadowSpace |
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get |
The documentation for this class was generated from the following file: