Space Engineers
VRage.Game.MyTransparentGeometry Member List

This is the complete list of members for VRage.Game.MyTransparentGeometry, including all inherited members.

AddAnimatedParticle()VRage.Game.MyTransparentGeometryinlinestatic
AddAttachedQuad(string material, ref MyQuadD quad, Vector4 color, ref Vector3D vctPos, int renderObjectID)VRage.Game.MyTransparentGeometryinlinestatic
AddBillboardEffect(MyParticleEffect effect)VRage.Game.MyTransparentGeometryinlinestatic
AddBillboardOriented(string material, Vector4 color, Vector3D origin, Vector3 leftVector, Vector3 upVector, float radius, int customViewProjection=-1, float reflection=0)VRage.Game.MyTransparentGeometryinlinestatic
AddBillboardOriented(string material, Vector4 color, Vector3 origin, Vector3 leftVector, Vector3 upVector, float width, float height)VRage.Game.MyTransparentGeometryinlinestatic
AddBillboardOriented(string material, Vector4 color, Vector3D origin, Vector3 leftVector, Vector3 upVector, float width, float height, Vector2 uvOffset, int customViewProjection=-1)VRage.Game.MyTransparentGeometryinlinestatic
AddBillboardOrientedCull(Vector3 cameraPos, string material, Vector4 color, Vector3 origin, Vector3 leftVector, Vector3 upVector, float radius, int customViewProjection=-1, float reflection=0)VRage.Game.MyTransparentGeometryinlinestatic
AddBillboardParticle(MyAnimatedParticle particle)VRage.Game.MyTransparentGeometryinlinestatic
AddLineBillboard(string material, Vector4 color, Vector3D origin, Vector3 directionNormalized, float length, float thickness, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard, int customViewProjection=-1)VRage.Game.MyTransparentGeometryinlinestatic
AddLineBillboard(string material, Vector4 color, Vector3D origin, int renderObjectID, ref MatrixD worldToLocal, Vector3 directionNormalized, float length, float thickness, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard, int customViewProjection=-1)VRage.Game.MyTransparentGeometryinlinestatic
AddPointBillboard(string material, Vector4 color, Vector3D origin, float radius, float angle, int customViewProjection=-1, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard)VRage.Game.MyTransparentGeometryinlinestatic
AddPointBillboard(string material, Vector4 color, Vector3D origin, int renderObjectID, ref MatrixD worldToLocal, float radius, float angle, int customViewProjection=-1, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard)VRage.Game.MyTransparentGeometryinlinestatic
AddQuad(string material, ref MyQuadD quad, Vector4 color, ref Vector3D vctPos, int customViewProjection=-1)VRage.Game.MyTransparentGeometryinlinestatic
AddTriangleBillboard(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 n0, Vector3 n1, Vector3 n2, Vector2 uv0, Vector2 uv1, Vector2 uv2, string material, int parentID, Vector3 worldPosition)VRage.Game.MyTransparentGeometryinlinestatic
CameraVRage.Game.MyTransparentGeometrystatic
CameraViewVRage.Game.MyTransparentGeometrystatic
CreateBillboard(VRageRender.MyBillboard billboard, ref MyQuadD quad, string material, ref Vector4 color, ref Vector3D origin, int customViewProjection=-1, float reflection=0)VRage.Game.MyTransparentGeometryinlinestatic
CreateBillboard(VRageRender.MyBillboard billboard, ref MyQuadD quad, string material, ref Vector4 color, ref Vector3D origin, Vector2 uvOffset, int customViewProjection=-1, float reflectivity=0)VRage.Game.MyTransparentGeometryinlinestatic
DeallocateAnimatedParticle(MyAnimatedParticle particle)VRage.Game.MyTransparentGeometryinlinestatic
EndParticleProfilingBlock()VRage.Game.MyTransparentGeometryinlinestatic
LoadData()VRage.Game.MyTransparentGeometryinlinestatic
SetCamera(VRage.Game.Utils.MyCamera camera)VRage.Game.MyTransparentGeometryinlinestatic
StartParticleProfilingBlock(string name)VRage.Game.MyTransparentGeometryinlinestatic