Space Engineers
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This is the complete list of members for VRage.Game.MyTransparentGeometry, including all inherited members.
AddAnimatedParticle() | VRage.Game.MyTransparentGeometry | inlinestatic |
AddAttachedQuad(string material, ref MyQuadD quad, Vector4 color, ref Vector3D vctPos, int renderObjectID) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddBillboardEffect(MyParticleEffect effect) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddBillboardOriented(string material, Vector4 color, Vector3D origin, Vector3 leftVector, Vector3 upVector, float radius, int customViewProjection=-1, float reflection=0) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddBillboardOriented(string material, Vector4 color, Vector3 origin, Vector3 leftVector, Vector3 upVector, float width, float height) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddBillboardOriented(string material, Vector4 color, Vector3D origin, Vector3 leftVector, Vector3 upVector, float width, float height, Vector2 uvOffset, int customViewProjection=-1) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddBillboardOrientedCull(Vector3 cameraPos, string material, Vector4 color, Vector3 origin, Vector3 leftVector, Vector3 upVector, float radius, int customViewProjection=-1, float reflection=0) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddBillboardParticle(MyAnimatedParticle particle) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddLineBillboard(string material, Vector4 color, Vector3D origin, Vector3 directionNormalized, float length, float thickness, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard, int customViewProjection=-1) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddLineBillboard(string material, Vector4 color, Vector3D origin, int renderObjectID, ref MatrixD worldToLocal, Vector3 directionNormalized, float length, float thickness, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard, int customViewProjection=-1) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddPointBillboard(string material, Vector4 color, Vector3D origin, float radius, float angle, int customViewProjection=-1, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddPointBillboard(string material, Vector4 color, Vector3D origin, int renderObjectID, ref MatrixD worldToLocal, float radius, float angle, int customViewProjection=-1, MyBillboard.BlenType blendType=MyBillboard.BlenType.Standard) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddQuad(string material, ref MyQuadD quad, Vector4 color, ref Vector3D vctPos, int customViewProjection=-1) | VRage.Game.MyTransparentGeometry | inlinestatic |
AddTriangleBillboard(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 n0, Vector3 n1, Vector3 n2, Vector2 uv0, Vector2 uv1, Vector2 uv2, string material, int parentID, Vector3 worldPosition) | VRage.Game.MyTransparentGeometry | inlinestatic |
Camera | VRage.Game.MyTransparentGeometry | static |
CameraView | VRage.Game.MyTransparentGeometry | static |
CreateBillboard(VRageRender.MyBillboard billboard, ref MyQuadD quad, string material, ref Vector4 color, ref Vector3D origin, int customViewProjection=-1, float reflection=0) | VRage.Game.MyTransparentGeometry | inlinestatic |
CreateBillboard(VRageRender.MyBillboard billboard, ref MyQuadD quad, string material, ref Vector4 color, ref Vector3D origin, Vector2 uvOffset, int customViewProjection=-1, float reflectivity=0) | VRage.Game.MyTransparentGeometry | inlinestatic |
DeallocateAnimatedParticle(MyAnimatedParticle particle) | VRage.Game.MyTransparentGeometry | inlinestatic |
EndParticleProfilingBlock() | VRage.Game.MyTransparentGeometry | inlinestatic |
LoadData() | VRage.Game.MyTransparentGeometry | inlinestatic |
SetCamera(VRage.Game.Utils.MyCamera camera) | VRage.Game.MyTransparentGeometry | inlinestatic |
StartParticleProfilingBlock(string name) | VRage.Game.MyTransparentGeometry | inlinestatic |