Space Engineers
Public Member Functions | Properties | List of all members
VRage.Game.Entity.UseObject.MyUseObjectBase Class Referenceabstract
Inheritance diagram for VRage.Game.Entity.UseObject.MyUseObjectBase:
VRage.Game.Entity.UseObject.IMyUseObject Sandbox.Game.Entities.Cube.MyUseObjectAdvancedDoorTerminal Sandbox.Game.Entities.Cube.MyUseObjectAirtightDoors Sandbox.Game.Entities.Cube.MyUseObjectCockpitDoor Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor Sandbox.Game.Entities.Cube.MyUseObjectDoorTerminal Sandbox.Game.Entities.Cube.MyUseObjectPanelButton Sandbox.Game.Entities.Cube.MyUseObjectTerminal Sandbox.Game.Entities.Cube.MyUseObjectTextPanel SpaceEngineers.Game.Entities.Cube.MyUseObjectPanelButton SpaceEngineers.Game.Entities.UseObjects.MyUseObjectInventory SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom SpaceEngineers.Game.Entities.UseObjects.MyUseObjectWardrobe

Public Member Functions

 MyUseObjectBase (IMyEntity owner, MyModelDummy dummy)
 
abstract void Use (UseActionEnum actionEnum, IMyEntity user)
 Uses object by specified action Caller calls this method only on supported actions More...
 
abstract MyActionDescription GetActionInfo (UseActionEnum actionEnum)
 Gets action text Caller calls this method only on supported actions More...
 
abstract bool HandleInput ()
 
abstract void OnSelectionLost ()
 
virtual void SetRenderID (uint id)
 
virtual void SetInstanceID (int id)
 

Properties

IMyEntity Owner [get]
 
MyModelDummy Dummy [get]
 
abstract float InteractiveDistance [get]
 
abstract MatrixD ActivationMatrix [get]
 
abstract MatrixD WorldMatrix [get]
 
abstract int RenderObjectID [get]
 
virtual int InstanceID [get]
 
abstract bool ShowOverlay [get]
 
abstract UseActionEnum SupportedActions [get]
 
abstract bool ContinuousUsage [get]
 
abstract bool PlayIndicatorSound [get]
 
- Properties inherited from VRage.Game.Entity.UseObject.IMyUseObject
IMyEntity Owner [get]
 
MyModelDummy Dummy [get]
 
float InteractiveDistance [get]
 Consider object as being in interactive range only if distance from character is smaller or equal to this value More...
 
MatrixD ActivationMatrix [get]
 Matrix of object, scale represents size of object More...
 
MatrixD WorldMatrix [get]
 Matrix of object, scale represents size of object More...
 
int RenderObjectID [get]
 Render ID of objects More...
 
int InstanceID [get]
 Instance ID of objects (this should mostly be unused More...
 
bool ShowOverlay [get]
 Show overlay (semitransparent bounding box) More...
 
UseActionEnum SupportedActions [get]
 Returns supported actions More...
 
bool ContinuousUsage [get]
 When true, use will be called every frame More...
 
bool PlayIndicatorSound [get]
 

Detailed Description

Definition at line 8 of file MyUseObjectBase.cs.

Constructor & Destructor Documentation

VRage.Game.Entity.UseObject.MyUseObjectBase.MyUseObjectBase ( IMyEntity  owner,
MyModelDummy  dummy 
)
inline

Definition at line 10 of file MyUseObjectBase.cs.

Member Function Documentation

abstract MyActionDescription VRage.Game.Entity.UseObject.MyUseObjectBase.GetActionInfo ( UseActionEnum  actionEnum)
pure virtual
abstract bool VRage.Game.Entity.UseObject.MyUseObjectBase.HandleInput ( )
pure virtual
abstract void VRage.Game.Entity.UseObject.MyUseObjectBase.OnSelectionLost ( )
pure virtual
virtual void VRage.Game.Entity.UseObject.MyUseObjectBase.SetInstanceID ( int  id)
inlinevirtual

Implements VRage.Game.Entity.UseObject.IMyUseObject.

Definition at line 80 of file MyUseObjectBase.cs.

virtual void VRage.Game.Entity.UseObject.MyUseObjectBase.SetRenderID ( uint  id)
inlinevirtual

Implements VRage.Game.Entity.UseObject.IMyUseObject.

Definition at line 76 of file MyUseObjectBase.cs.

abstract void VRage.Game.Entity.UseObject.MyUseObjectBase.Use ( UseActionEnum  actionEnum,
IMyEntity  user 
)
pure virtual

Property Documentation

abstract MatrixD VRage.Game.Entity.UseObject.MyUseObjectBase.ActivationMatrix
get

Definition at line 34 of file MyUseObjectBase.cs.

abstract bool VRage.Game.Entity.UseObject.MyUseObjectBase.ContinuousUsage
get

Definition at line 64 of file MyUseObjectBase.cs.

MyModelDummy VRage.Game.Entity.UseObject.MyUseObjectBase.Dummy
get

Definition at line 23 of file MyUseObjectBase.cs.

virtual int VRage.Game.Entity.UseObject.MyUseObjectBase.InstanceID
get

Definition at line 49 of file MyUseObjectBase.cs.

abstract float VRage.Game.Entity.UseObject.MyUseObjectBase.InteractiveDistance
get

Definition at line 29 of file MyUseObjectBase.cs.

IMyEntity VRage.Game.Entity.UseObject.MyUseObjectBase.Owner
get

Definition at line 17 of file MyUseObjectBase.cs.

abstract bool VRage.Game.Entity.UseObject.MyUseObjectBase.PlayIndicatorSound
get

Definition at line 85 of file MyUseObjectBase.cs.

abstract int VRage.Game.Entity.UseObject.MyUseObjectBase.RenderObjectID
get

Definition at line 44 of file MyUseObjectBase.cs.

abstract bool VRage.Game.Entity.UseObject.MyUseObjectBase.ShowOverlay
get

Definition at line 54 of file MyUseObjectBase.cs.

abstract UseActionEnum VRage.Game.Entity.UseObject.MyUseObjectBase.SupportedActions
get

Definition at line 59 of file MyUseObjectBase.cs.

abstract MatrixD VRage.Game.Entity.UseObject.MyUseObjectBase.WorldMatrix
get

Definition at line 39 of file MyUseObjectBase.cs.


The documentation for this class was generated from the following file: