Space Engineers
Public Member Functions | Public Attributes | Properties | List of all members
Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor Class Reference
Inheritance diagram for Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor:
VRage.Game.Entity.UseObject.MyUseObjectBase VRage.Game.Entity.UseObject.IMyUseObject

Public Member Functions

 MyUseObjectCryoChamberDoor (IMyEntity owner, string dummyName, MyModelDummy dummyData, uint key)
 
override void Use (UseActionEnum actionEnum, IMyEntity entity)
 Uses object by specified action Caller calls this method only on supported actions More...
 
override MyActionDescription GetActionInfo (UseActionEnum actionEnum)
 Gets action text Caller calls this method only on supported actions More...
 
override bool HandleInput ()
 
override void OnSelectionLost ()
 
- Public Member Functions inherited from VRage.Game.Entity.UseObject.MyUseObjectBase
 MyUseObjectBase (IMyEntity owner, MyModelDummy dummy)
 
virtual void SetRenderID (uint id)
 
virtual void SetInstanceID (int id)
 

Public Attributes

readonly MyCryoChamber CryoChamber
 
readonly Matrix LocalMatrix
 

Properties

override float InteractiveDistance [get]
 
override MatrixD ActivationMatrix [get]
 
override MatrixD WorldMatrix [get]
 
override int RenderObjectID [get]
 
override int InstanceID [get]
 
override bool ShowOverlay [get]
 
override UseActionEnum SupportedActions [get]
 
override bool ContinuousUsage [get]
 
override bool PlayIndicatorSound [get]
 
- Properties inherited from VRage.Game.Entity.UseObject.MyUseObjectBase
IMyEntity Owner [get]
 
MyModelDummy Dummy [get]
 
abstract float InteractiveDistance [get]
 
abstract MatrixD ActivationMatrix [get]
 
abstract MatrixD WorldMatrix [get]
 
abstract int RenderObjectID [get]
 
virtual int InstanceID [get]
 
abstract bool ShowOverlay [get]
 
abstract UseActionEnum SupportedActions [get]
 
abstract bool ContinuousUsage [get]
 
abstract bool PlayIndicatorSound [get]
 
- Properties inherited from VRage.Game.Entity.UseObject.IMyUseObject
IMyEntity Owner [get]
 
MyModelDummy Dummy [get]
 
float InteractiveDistance [get]
 Consider object as being in interactive range only if distance from character is smaller or equal to this value More...
 
MatrixD ActivationMatrix [get]
 Matrix of object, scale represents size of object More...
 
MatrixD WorldMatrix [get]
 Matrix of object, scale represents size of object More...
 
int RenderObjectID [get]
 Render ID of objects More...
 
int InstanceID [get]
 Instance ID of objects (this should mostly be unused More...
 
bool ShowOverlay [get]
 Show overlay (semitransparent bounding box) More...
 
UseActionEnum SupportedActions [get]
 Returns supported actions More...
 
bool ContinuousUsage [get]
 When true, use will be called every frame More...
 
bool PlayIndicatorSound [get]
 

Detailed Description

Definition at line 18 of file MyUseObjectCryoChamberDoor.cs.

Constructor & Destructor Documentation

Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.MyUseObjectCryoChamberDoor ( IMyEntity  owner,
string  dummyName,
MyModelDummy  dummyData,
uint  key 
)
inline

Definition at line 23 of file MyUseObjectCryoChamberDoor.cs.

Member Function Documentation

override MyActionDescription Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.GetActionInfo ( UseActionEnum  actionEnum)
inlinevirtual

Gets action text Caller calls this method only on supported actions

Implements VRage.Game.Entity.UseObject.MyUseObjectBase.

Definition at line 76 of file MyUseObjectCryoChamberDoor.cs.

override bool Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.HandleInput ( )
inlinevirtual
override void Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.OnSelectionLost ( )
inlinevirtual
override void Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.Use ( UseActionEnum  actionEnum,
IMyEntity  user 
)
inlinevirtual

Uses object by specified action Caller calls this method only on supported actions

Implements VRage.Game.Entity.UseObject.MyUseObjectBase.

Definition at line 70 of file MyUseObjectCryoChamberDoor.cs.

Member Data Documentation

readonly MyCryoChamber Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.CryoChamber

Definition at line 20 of file MyUseObjectCryoChamberDoor.cs.

readonly Matrix Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.LocalMatrix

Definition at line 21 of file MyUseObjectCryoChamberDoor.cs.

Property Documentation

override MatrixD Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.ActivationMatrix
get

Definition at line 38 of file MyUseObjectCryoChamberDoor.cs.

override bool Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.ContinuousUsage
get

Definition at line 88 of file MyUseObjectCryoChamberDoor.cs.

override int Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.InstanceID
get

Definition at line 56 of file MyUseObjectCryoChamberDoor.cs.

override float Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.InteractiveDistance
get

Definition at line 33 of file MyUseObjectCryoChamberDoor.cs.

override bool Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.PlayIndicatorSound
get

Definition at line 97 of file MyUseObjectCryoChamberDoor.cs.

override int Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.RenderObjectID
get

Definition at line 48 of file MyUseObjectCryoChamberDoor.cs.

override bool Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.ShowOverlay
get

Definition at line 61 of file MyUseObjectCryoChamberDoor.cs.

override UseActionEnum Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.SupportedActions
get

Definition at line 66 of file MyUseObjectCryoChamberDoor.cs.

override MatrixD Sandbox.Game.Entities.Cube.MyUseObjectCryoChamberDoor.WorldMatrix
get

Definition at line 43 of file MyUseObjectCryoChamberDoor.cs.


The documentation for this class was generated from the following file: