Space Engineers
Public Member Functions | Public Attributes | Properties | List of all members
Sandbox.Game.Entities.Cube.MyUseObjectTerminal Class Reference
Inheritance diagram for Sandbox.Game.Entities.Cube.MyUseObjectTerminal:
VRage.Game.Entity.UseObject.MyUseObjectBase VRage.Game.Entity.UseObject.IMyUseObject

Public Member Functions

 MyUseObjectTerminal (IMyEntity owner, string dummyName, MyModelDummy dummyData, uint key)
 
override void Use (UseActionEnum actionEnum, IMyEntity entity)
 Uses object by specified action Caller calls this method only on supported actions More...
 
override MyActionDescription GetActionInfo (UseActionEnum actionEnum)
 Gets action text Caller calls this method only on supported actions More...
 
override bool HandleInput ()
 
override void OnSelectionLost ()
 
- Public Member Functions inherited from VRage.Game.Entity.UseObject.MyUseObjectBase
 MyUseObjectBase (IMyEntity owner, MyModelDummy dummy)
 
virtual void SetRenderID (uint id)
 
virtual void SetInstanceID (int id)
 

Public Attributes

readonly MyCubeBlock Block
 
readonly Matrix LocalMatrix
 

Properties

override float InteractiveDistance [get]
 
override MatrixD ActivationMatrix [get]
 
override MatrixD WorldMatrix [get]
 
override int RenderObjectID [get]
 
override int InstanceID [get]
 
override bool ShowOverlay [get]
 
override UseActionEnum SupportedActions [get]
 
override bool ContinuousUsage [get]
 
override bool PlayIndicatorSound [get]
 
- Properties inherited from VRage.Game.Entity.UseObject.MyUseObjectBase
IMyEntity Owner [get]
 
MyModelDummy Dummy [get]
 
abstract float InteractiveDistance [get]
 
abstract MatrixD ActivationMatrix [get]
 
abstract MatrixD WorldMatrix [get]
 
abstract int RenderObjectID [get]
 
virtual int InstanceID [get]
 
abstract bool ShowOverlay [get]
 
abstract UseActionEnum SupportedActions [get]
 
abstract bool ContinuousUsage [get]
 
abstract bool PlayIndicatorSound [get]
 
- Properties inherited from VRage.Game.Entity.UseObject.IMyUseObject
IMyEntity Owner [get]
 
MyModelDummy Dummy [get]
 
float InteractiveDistance [get]
 Consider object as being in interactive range only if distance from character is smaller or equal to this value More...
 
MatrixD ActivationMatrix [get]
 Matrix of object, scale represents size of object More...
 
MatrixD WorldMatrix [get]
 Matrix of object, scale represents size of object More...
 
int RenderObjectID [get]
 Render ID of objects More...
 
int InstanceID [get]
 Instance ID of objects (this should mostly be unused More...
 
bool ShowOverlay [get]
 Show overlay (semitransparent bounding box) More...
 
UseActionEnum SupportedActions [get]
 Returns supported actions More...
 
bool ContinuousUsage [get]
 When true, use will be called every frame More...
 
bool PlayIndicatorSound [get]
 

Detailed Description

Definition at line 21 of file MyUseObjectTerminal.cs.

Constructor & Destructor Documentation

Sandbox.Game.Entities.Cube.MyUseObjectTerminal.MyUseObjectTerminal ( IMyEntity  owner,
string  dummyName,
MyModelDummy  dummyData,
uint  key 
)
inline

Definition at line 26 of file MyUseObjectTerminal.cs.

Member Function Documentation

override MyActionDescription Sandbox.Game.Entities.Cube.MyUseObjectTerminal.GetActionInfo ( UseActionEnum  actionEnum)
inlinevirtual

Gets action text Caller calls this method only on supported actions

Implements VRage.Game.Entity.UseObject.MyUseObjectBase.

Definition at line 96 of file MyUseObjectTerminal.cs.

override bool Sandbox.Game.Entities.Cube.MyUseObjectTerminal.HandleInput ( )
inlinevirtual
override void Sandbox.Game.Entities.Cube.MyUseObjectTerminal.OnSelectionLost ( )
inlinevirtual
override void Sandbox.Game.Entities.Cube.MyUseObjectTerminal.Use ( UseActionEnum  actionEnum,
IMyEntity  user 
)
inlinevirtual

Uses object by specified action Caller calls this method only on supported actions

Implements VRage.Game.Entity.UseObject.MyUseObjectBase.

Definition at line 71 of file MyUseObjectTerminal.cs.

Member Data Documentation

readonly MyCubeBlock Sandbox.Game.Entities.Cube.MyUseObjectTerminal.Block

Definition at line 23 of file MyUseObjectTerminal.cs.

readonly Matrix Sandbox.Game.Entities.Cube.MyUseObjectTerminal.LocalMatrix

Definition at line 24 of file MyUseObjectTerminal.cs.

Property Documentation

override MatrixD Sandbox.Game.Entities.Cube.MyUseObjectTerminal.ActivationMatrix
get

Definition at line 39 of file MyUseObjectTerminal.cs.

override bool Sandbox.Game.Entities.Cube.MyUseObjectTerminal.ContinuousUsage
get

Definition at line 109 of file MyUseObjectTerminal.cs.

override int Sandbox.Game.Entities.Cube.MyUseObjectTerminal.InstanceID
get

Definition at line 57 of file MyUseObjectTerminal.cs.

override float Sandbox.Game.Entities.Cube.MyUseObjectTerminal.InteractiveDistance
get

Definition at line 34 of file MyUseObjectTerminal.cs.

override bool Sandbox.Game.Entities.Cube.MyUseObjectTerminal.PlayIndicatorSound
get

Definition at line 118 of file MyUseObjectTerminal.cs.

override int Sandbox.Game.Entities.Cube.MyUseObjectTerminal.RenderObjectID
get

Definition at line 49 of file MyUseObjectTerminal.cs.

override bool Sandbox.Game.Entities.Cube.MyUseObjectTerminal.ShowOverlay
get

Definition at line 62 of file MyUseObjectTerminal.cs.

override UseActionEnum Sandbox.Game.Entities.Cube.MyUseObjectTerminal.SupportedActions
get

Definition at line 67 of file MyUseObjectTerminal.cs.

override MatrixD Sandbox.Game.Entities.Cube.MyUseObjectTerminal.WorldMatrix
get

Definition at line 44 of file MyUseObjectTerminal.cs.


The documentation for this class was generated from the following file: