Space Engineers
Public Member Functions | Properties | List of all members
SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom Class Reference
Inheritance diagram for SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom:
VRage.Game.Entity.UseObject.MyUseObjectBase VRage.Game.Entity.UseObject.IMyUseObject

Public Member Functions

 MyUseObjectMedicalRoom (IMyEntity owner, string dummyName, MyModelDummy dummyData, uint key)
 
override void Use (UseActionEnum actionEnum, IMyEntity entity)
 Uses object by specified action Caller calls this method only on supported actions More...
 
override MyActionDescription GetActionInfo (UseActionEnum actionEnum)
 Gets action text Caller calls this method only on supported actions More...
 
override bool HandleInput ()
 
override void OnSelectionLost ()
 
- Public Member Functions inherited from VRage.Game.Entity.UseObject.MyUseObjectBase
 MyUseObjectBase (IMyEntity owner, MyModelDummy dummy)
 
virtual void SetRenderID (uint id)
 
virtual void SetInstanceID (int id)
 

Properties

override float InteractiveDistance [get]
 
override MatrixD ActivationMatrix [get]
 
override MatrixD WorldMatrix [get]
 
override int RenderObjectID [get]
 
override int InstanceID [get]
 
override bool ShowOverlay [get]
 
override UseActionEnum SupportedActions [get]
 
override bool ContinuousUsage [get]
 
override bool PlayIndicatorSound [get]
 
- Properties inherited from VRage.Game.Entity.UseObject.MyUseObjectBase
IMyEntity Owner [get]
 
MyModelDummy Dummy [get]
 
abstract float InteractiveDistance [get]
 
abstract MatrixD ActivationMatrix [get]
 
abstract MatrixD WorldMatrix [get]
 
abstract int RenderObjectID [get]
 
virtual int InstanceID [get]
 
abstract bool ShowOverlay [get]
 
abstract UseActionEnum SupportedActions [get]
 
abstract bool ContinuousUsage [get]
 
abstract bool PlayIndicatorSound [get]
 
- Properties inherited from VRage.Game.Entity.UseObject.IMyUseObject
IMyEntity Owner [get]
 
MyModelDummy Dummy [get]
 
float InteractiveDistance [get]
 Consider object as being in interactive range only if distance from character is smaller or equal to this value More...
 
MatrixD ActivationMatrix [get]
 Matrix of object, scale represents size of object More...
 
MatrixD WorldMatrix [get]
 Matrix of object, scale represents size of object More...
 
int RenderObjectID [get]
 Render ID of objects More...
 
int InstanceID [get]
 Instance ID of objects (this should mostly be unused More...
 
bool ShowOverlay [get]
 Show overlay (semitransparent bounding box) More...
 
UseActionEnum SupportedActions [get]
 Returns supported actions More...
 
bool ContinuousUsage [get]
 When true, use will be called every frame More...
 
bool PlayIndicatorSound [get]
 

Detailed Description

Definition at line 20 of file MyUseObjectMedicalRoom.cs.

Constructor & Destructor Documentation

SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.MyUseObjectMedicalRoom ( IMyEntity  owner,
string  dummyName,
MyModelDummy  dummyData,
uint  key 
)
inline

Definition at line 25 of file MyUseObjectMedicalRoom.cs.

Member Function Documentation

override MyActionDescription SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.GetActionInfo ( UseActionEnum  actionEnum)
inlinevirtual

Gets action text Caller calls this method only on supported actions

Implements VRage.Game.Entity.UseObject.MyUseObjectBase.

Definition at line 84 of file MyUseObjectMedicalRoom.cs.

override bool SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.HandleInput ( )
inlinevirtual
override void SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.OnSelectionLost ( )
inlinevirtual
override void SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.Use ( UseActionEnum  actionEnum,
IMyEntity  user 
)
inlinevirtual

Uses object by specified action Caller calls this method only on supported actions

Implements VRage.Game.Entity.UseObject.MyUseObjectBase.

Definition at line 78 of file MyUseObjectMedicalRoom.cs.

Property Documentation

override MatrixD SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.ActivationMatrix
get

Definition at line 38 of file MyUseObjectMedicalRoom.cs.

override bool SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.ContinuousUsage
get

Definition at line 74 of file MyUseObjectMedicalRoom.cs.

override int SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.InstanceID
get

Definition at line 59 of file MyUseObjectMedicalRoom.cs.

override float SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.InteractiveDistance
get

Definition at line 33 of file MyUseObjectMedicalRoom.cs.

override bool SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.PlayIndicatorSound
get

Definition at line 122 of file MyUseObjectMedicalRoom.cs.

override int SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.RenderObjectID
get

Definition at line 48 of file MyUseObjectMedicalRoom.cs.

override bool SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.ShowOverlay
get

Definition at line 64 of file MyUseObjectMedicalRoom.cs.

override UseActionEnum SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.SupportedActions
get

Definition at line 69 of file MyUseObjectMedicalRoom.cs.

override MatrixD SpaceEngineers.Game.Entities.UseObjects.MyUseObjectMedicalRoom.WorldMatrix
get

Definition at line 43 of file MyUseObjectMedicalRoom.cs.


The documentation for this class was generated from the following file: