Space Engineers
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Classes | |
struct | MyControlBlockInfoStyle |
Public Member Functions | |
MyGuiControlBlockInfo (MyControlBlockInfoStyle style, bool progressMode=true, bool largeBlockInfo=true) | |
void | RecalculateSize () |
override void | Draw (float transitionAlpha, float backgroundTransitionAlpha) |
Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
virtual void | Init (MyObjectBuilder_GuiControlBase builder) |
virtual MyObjectBuilder_GuiControlBase | GetObjectBuilder () |
virtual MyGuiControlGridDragAndDrop | GetDragAndDropHandlingNow () |
virtual MyGuiControlBase | GetExclusiveInputHandler () |
virtual MyGuiControlBase | GetMouseOverControl () |
Returns first control, which has mouse over. More... | |
virtual MyGuiControlBase | HandleInput () |
Method returns true if input was captured by control, so no other controls, nor screen can use input in this update. More... | |
virtual void | HideToolTip () |
virtual bool | IsMouseOverAnyControl () |
virtual void | ShowToolTip () |
virtual void | Update () |
virtual bool | CheckMouseOver () |
Checks if mouse cursor is over control. GR: Update: Also check if mouse over parent controls. Slower but more solid implementation (and we get rid of a few bugs). Also there is no need for HandleMouse variable (removed) More... | |
virtual string | GetMouseCursorTexture () |
Vector2 | GetPositionAbsolute () |
Vector2 | GetPositionAbsoluteBottomLeft () |
Vector2 | GetPositionAbsoluteBottomRight () |
Vector2 | GetPositionAbsoluteCenterLeft () |
Vector2 | GetPositionAbsoluteCenter () |
Vector2 | GetPositionAbsoluteTopLeft () |
Vector2 | GetPositionAbsoluteTopRight () |
Vector2 | GetSize () |
void | SetToolTip (MyToolTips toolTip) |
void | SetToolTip (String text) |
void | SetToolTip (MyStringId text) |
virtual void | OnRemoving () |
Removes various references and clears event handlers. More... | |
void | GetElementsUnderCursor (Vector2 position, bool visibleOnly, List< MyGuiControlBase > controls) |
virtual MyGuiControlBase | GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement) |
virtual void | Clear () |
override string | ToString () |
Public Attributes | |
MyHudBlockInfo | BlockInfo |
Public Attributes inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
readonly MyGuiControls | Elements |
MyGuiCompositeTexture | BackgroundTexture |
Vector4 | BorderColor |
bool | BorderEnabled |
bool | DrawWhilePaused |
bool | ShowTooltipWhenDisabled |
bool | IsActiveControl |
There are some controls, that cannot receive any handle input(control panel for example), thus disable them with this. More... | |
MyGuiControlHighlightType | HighlightType |
Static Public Attributes | |
static bool | ShowComponentProgress = true |
static bool | ShowCriticalComponent = false |
static bool | ShowCriticalIntegrity = true |
static bool | ShowOwnershipIntegrity = MyFakes.SHOW_FACTIONS_GUI |
static Vector4 | CriticalIntegrityColor = Color.Red.ToVector4() |
static Vector4 | CriticalComponentColor = CriticalIntegrityColor * new Vector4(1, 1, 1, 0.7f) |
static Vector4 | OwnershipIntegrityColor = Color.Blue.ToVector4() |
Additional Inherited Members | |
Static Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
static void | ReadIfHasValue< T > (ref T target, T?source) |
static void | ReadIfHasValue (ref Color target, Vector4?source) |
static MyGuiControlBase | GetExclusiveInputHandler (MyGuiControls controls) |
static Color | ApplyColorMaskModifiers (Vector4 sourceColorMask, bool enabled, float transitionAlpha) |
Modifies source color mask using transition alpha and color multiplier in case a control is disabled. More... | |
static bool | CheckMouseOver (Vector2 size, Vector2 position, MyGuiDrawAlignEnum originAlign) |
static bool | IsPointInside (Vector2 queryPoint, Vector2 size, Vector2 position, MyGuiDrawAlignEnum originAlign) |
Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
MyGuiControlBase (Vector2?position=null, Vector2?size=null, Vector4?colorMask=null, String toolTip=null, MyGuiCompositeTexture backgroundTexture=null, bool isActiveControl=true, bool canHaveFocus=false, bool allowFocusingElements=false, MyGuiControlHighlightType highlightType=MyGuiControlHighlightType.WHEN_ACTIVE, MyGuiDrawAlignEnum originAlign=MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER) | |
void | DrawBackground (float transitionAlpha) |
void | DrawBorder (float transitionAlpha) |
virtual bool | ShouldHaveHighlight () |
virtual void | OnHasHighlightChanged () |
virtual void | OnPositionChanged () |
virtual void | OnSizeChanged () |
virtual void | OnVisibleChanged () |
virtual void | OnOriginAlignChanged () |
virtual void | OnEnabledChanged () |
virtual void | OnColorMaskChanged () |
MyGuiScreenBase | GetTopMostOwnerScreen () |
bool | IsMouseOverOrKeyboardActive () |
virtual void | DrawElements (float transitionAlpha, float backgroundTransitionAlpha) |
MyGuiControlBase | HandleInputElements () |
virtual void | ClearEvents () |
Protected Attributes inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
bool | m_mouseButtonPressed = false |
bool | m_showToolTip = false |
Vector2 | m_toolTipPosition |
Properties inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
float | Alpha [get, set] |
string | Name [get, set] |
IMyGuiControlsOwner | Owner [get] |
MyToolTips | Tooltips [get] |
Vector2 | Position [get, set] |
Position of control's center (normalized and relative to parent screen center (not left/top corner!!!)) More... | |
float | PositionY [get, set] |
float | PositionX [get, set] |
Vector2 | Size [get, set] |
Size of control (normalized). More... | |
Vector2 | MinSize [get, protected set] |
Vector2 | MaxSize [get, protected set] |
Vector4 | ColorMask [get, set] |
int | BorderSize [get, set] |
bool | Enabled [get, set] |
False to disable control, disabled controls are skipped when switching with Tab key etc., look implemented atm. only in MyGuiControlButton. More... | |
MyGuiDrawAlignEnum | OriginAlign [get, set] |
bool | Visible [get, set] |
Says whether control is visible. Note that this is not a constant time operation (checks parents, fires events on set). More... | |
bool | HasHighlight [get] |
Says whether control is currently highlighted. When control is highlit depends on HighlightType. More... | |
bool | HasFocus [get] |
bool | IsMouseOver [get, set] |
bool | CanHaveFocus [get, set] |
bool | AllowFocusingElements [get, set] |
Indicates whether elements can have focus or not. More... | |
object | UserData [get, set] |
Specific user data for this control. More... | |
string | DebugNamePath [get] |
Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner | |
string | DebugNamePath [get] |
string | Name [get] |
IMyGuiControlsOwner | Owner [get] |
Events inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
Action< MyGuiControlBase, NameChangedArgs > | NameChanged |
Action< MyGuiControlBase > | SizeChanged |
VisibleChangedDelegate | VisibleChanged |
Action< MyGuiControlBase, bool > | FocusChanged |
Called when the control enters or leaves focus. More... | |
Definition at line 18 of file MyGuiControlBlockInfo.cs.
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inline |
Definition at line 164 of file MyGuiControlBlockInfo.cs.
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inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.
Definition at line 487 of file MyGuiControlBlockInfo.cs.
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inline |
Definition at line 289 of file MyGuiControlBlockInfo.cs.
MyHudBlockInfo Sandbox.Graphics.GUI.MyGuiControlBlockInfo.BlockInfo |
Definition at line 155 of file MyGuiControlBlockInfo.cs.
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static |
Definition at line 26 of file MyGuiControlBlockInfo.cs.
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Definition at line 25 of file MyGuiControlBlockInfo.cs.
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Definition at line 27 of file MyGuiControlBlockInfo.cs.
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Definition at line 20 of file MyGuiControlBlockInfo.cs.
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Definition at line 21 of file MyGuiControlBlockInfo.cs.
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Definition at line 22 of file MyGuiControlBlockInfo.cs.
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Definition at line 23 of file MyGuiControlBlockInfo.cs.