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Sandbox.Graphics.GUI.MyGuiControlBlockInfo Class Reference
Inheritance diagram for Sandbox.Graphics.GUI.MyGuiControlBlockInfo:
Sandbox.Graphics.GUI.MyGuiControlBase Sandbox.Graphics.GUI.IMyGuiControlsOwner

Classes

struct  MyControlBlockInfoStyle
 

Public Member Functions

 MyGuiControlBlockInfo (MyControlBlockInfoStyle style, bool progressMode=true, bool largeBlockInfo=true)
 
void RecalculateSize ()
 
override void Draw (float transitionAlpha, float backgroundTransitionAlpha)
 
- Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase
virtual void Init (MyObjectBuilder_GuiControlBase builder)
 
virtual MyObjectBuilder_GuiControlBase GetObjectBuilder ()
 
virtual MyGuiControlGridDragAndDrop GetDragAndDropHandlingNow ()
 
virtual MyGuiControlBase GetExclusiveInputHandler ()
 
virtual MyGuiControlBase GetMouseOverControl ()
 Returns first control, which has mouse over. More...
 
virtual MyGuiControlBase HandleInput ()
 Method returns true if input was captured by control, so no other controls, nor screen can use input in this update. More...
 
virtual void HideToolTip ()
 
virtual bool IsMouseOverAnyControl ()
 
virtual void ShowToolTip ()
 
virtual void Update ()
 
virtual bool CheckMouseOver ()
 Checks if mouse cursor is over control. GR: Update: Also check if mouse over parent controls. Slower but more solid implementation (and we get rid of a few bugs). Also there is no need for HandleMouse variable (removed) More...
 
virtual string GetMouseCursorTexture ()
 
Vector2 GetPositionAbsolute ()
 
Vector2 GetPositionAbsoluteBottomLeft ()
 
Vector2 GetPositionAbsoluteBottomRight ()
 
Vector2 GetPositionAbsoluteCenterLeft ()
 
Vector2 GetPositionAbsoluteCenter ()
 
Vector2 GetPositionAbsoluteTopLeft ()
 
Vector2 GetPositionAbsoluteTopRight ()
 
Vector2 GetSize ()
 
void SetToolTip (MyToolTips toolTip)
 
void SetToolTip (String text)
 
void SetToolTip (MyStringId text)
 
virtual void OnRemoving ()
 Removes various references and clears event handlers. More...
 
void GetElementsUnderCursor (Vector2 position, bool visibleOnly, List< MyGuiControlBase > controls)
 
virtual MyGuiControlBase GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement)
 
virtual void Clear ()
 
override string ToString ()
 

Public Attributes

MyHudBlockInfo BlockInfo
 
- Public Attributes inherited from Sandbox.Graphics.GUI.MyGuiControlBase
readonly MyGuiControls Elements
 
MyGuiCompositeTexture BackgroundTexture
 
Vector4 BorderColor
 
bool BorderEnabled
 
bool DrawWhilePaused
 
bool ShowTooltipWhenDisabled
 
bool IsActiveControl
 There are some controls, that cannot receive any handle input(control panel for example), thus disable them with this. More...
 
MyGuiControlHighlightType HighlightType
 

Static Public Attributes

static bool ShowComponentProgress = true
 
static bool ShowCriticalComponent = false
 
static bool ShowCriticalIntegrity = true
 
static bool ShowOwnershipIntegrity = MyFakes.SHOW_FACTIONS_GUI
 
static Vector4 CriticalIntegrityColor = Color.Red.ToVector4()
 
static Vector4 CriticalComponentColor = CriticalIntegrityColor * new Vector4(1, 1, 1, 0.7f)
 
static Vector4 OwnershipIntegrityColor = Color.Blue.ToVector4()
 

Additional Inherited Members

- Static Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase
static void ReadIfHasValue< T > (ref T target, T?source)
 
static void ReadIfHasValue (ref Color target, Vector4?source)
 
static MyGuiControlBase GetExclusiveInputHandler (MyGuiControls controls)
 
static Color ApplyColorMaskModifiers (Vector4 sourceColorMask, bool enabled, float transitionAlpha)
 Modifies source color mask using transition alpha and color multiplier in case a control is disabled. More...
 
static bool CheckMouseOver (Vector2 size, Vector2 position, MyGuiDrawAlignEnum originAlign)
 
static bool IsPointInside (Vector2 queryPoint, Vector2 size, Vector2 position, MyGuiDrawAlignEnum originAlign)
 
- Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase
 MyGuiControlBase (Vector2?position=null, Vector2?size=null, Vector4?colorMask=null, String toolTip=null, MyGuiCompositeTexture backgroundTexture=null, bool isActiveControl=true, bool canHaveFocus=false, bool allowFocusingElements=false, MyGuiControlHighlightType highlightType=MyGuiControlHighlightType.WHEN_ACTIVE, MyGuiDrawAlignEnum originAlign=MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER)
 
void DrawBackground (float transitionAlpha)
 
void DrawBorder (float transitionAlpha)
 
virtual bool ShouldHaveHighlight ()
 
virtual void OnHasHighlightChanged ()
 
virtual void OnPositionChanged ()
 
virtual void OnSizeChanged ()
 
virtual void OnVisibleChanged ()
 
virtual void OnOriginAlignChanged ()
 
virtual void OnEnabledChanged ()
 
virtual void OnColorMaskChanged ()
 
MyGuiScreenBase GetTopMostOwnerScreen ()
 
bool IsMouseOverOrKeyboardActive ()
 
virtual void DrawElements (float transitionAlpha, float backgroundTransitionAlpha)
 
MyGuiControlBase HandleInputElements ()
 
virtual void ClearEvents ()
 
- Protected Attributes inherited from Sandbox.Graphics.GUI.MyGuiControlBase
bool m_mouseButtonPressed = false
 
bool m_showToolTip = false
 
Vector2 m_toolTipPosition
 
- Properties inherited from Sandbox.Graphics.GUI.MyGuiControlBase
float Alpha [get, set]
 
string Name [get, set]
 
IMyGuiControlsOwner Owner [get]
 
MyToolTips Tooltips [get]
 
Vector2 Position [get, set]
 Position of control's center (normalized and relative to parent screen center (not left/top corner!!!)) More...
 
float PositionY [get, set]
 
float PositionX [get, set]
 
Vector2 Size [get, set]
 Size of control (normalized). More...
 
Vector2 MinSize [get, protected set]
 
Vector2 MaxSize [get, protected set]
 
Vector4 ColorMask [get, set]
 
int BorderSize [get, set]
 
bool Enabled [get, set]
 False to disable control, disabled controls are skipped when switching with Tab key etc., look implemented atm. only in MyGuiControlButton. More...
 
MyGuiDrawAlignEnum OriginAlign [get, set]
 
bool Visible [get, set]
 Says whether control is visible. Note that this is not a constant time operation (checks parents, fires events on set). More...
 
bool HasHighlight [get]
 Says whether control is currently highlighted. When control is highlit depends on HighlightType. More...
 
bool HasFocus [get]
 
bool IsMouseOver [get, set]
 
bool CanHaveFocus [get, set]
 
bool AllowFocusingElements [get, set]
 Indicates whether elements can have focus or not. More...
 
object UserData [get, set]
 Specific user data for this control. More...
 
string DebugNamePath [get]
 
- Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner
string DebugNamePath [get]
 
string Name [get]
 
IMyGuiControlsOwner Owner [get]
 
- Events inherited from Sandbox.Graphics.GUI.MyGuiControlBase
Action< MyGuiControlBase, NameChangedArgsNameChanged
 
Action< MyGuiControlBaseSizeChanged
 
VisibleChangedDelegate VisibleChanged
 
Action< MyGuiControlBase, bool > FocusChanged
 Called when the control enters or leaves focus. More...
 

Detailed Description

Definition at line 18 of file MyGuiControlBlockInfo.cs.

Constructor & Destructor Documentation

Sandbox.Graphics.GUI.MyGuiControlBlockInfo.MyGuiControlBlockInfo ( MyControlBlockInfoStyle  style,
bool  progressMode = true,
bool  largeBlockInfo = true 
)
inline

Definition at line 164 of file MyGuiControlBlockInfo.cs.

Member Function Documentation

override void Sandbox.Graphics.GUI.MyGuiControlBlockInfo.Draw ( float  transitionAlpha,
float  backgroundTransitionAlpha 
)
inlinevirtual

Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.

Definition at line 487 of file MyGuiControlBlockInfo.cs.

void Sandbox.Graphics.GUI.MyGuiControlBlockInfo.RecalculateSize ( )
inline

Definition at line 289 of file MyGuiControlBlockInfo.cs.

Member Data Documentation

MyHudBlockInfo Sandbox.Graphics.GUI.MyGuiControlBlockInfo.BlockInfo

Definition at line 155 of file MyGuiControlBlockInfo.cs.

Vector4 Sandbox.Graphics.GUI.MyGuiControlBlockInfo.CriticalComponentColor = CriticalIntegrityColor * new Vector4(1, 1, 1, 0.7f)
static

Definition at line 26 of file MyGuiControlBlockInfo.cs.

Vector4 Sandbox.Graphics.GUI.MyGuiControlBlockInfo.CriticalIntegrityColor = Color.Red.ToVector4()
static

Definition at line 25 of file MyGuiControlBlockInfo.cs.

Vector4 Sandbox.Graphics.GUI.MyGuiControlBlockInfo.OwnershipIntegrityColor = Color.Blue.ToVector4()
static

Definition at line 27 of file MyGuiControlBlockInfo.cs.

bool Sandbox.Graphics.GUI.MyGuiControlBlockInfo.ShowComponentProgress = true
static

Definition at line 20 of file MyGuiControlBlockInfo.cs.

bool Sandbox.Graphics.GUI.MyGuiControlBlockInfo.ShowCriticalComponent = false
static

Definition at line 21 of file MyGuiControlBlockInfo.cs.

bool Sandbox.Graphics.GUI.MyGuiControlBlockInfo.ShowCriticalIntegrity = true
static

Definition at line 22 of file MyGuiControlBlockInfo.cs.

bool Sandbox.Graphics.GUI.MyGuiControlBlockInfo.ShowOwnershipIntegrity = MyFakes.SHOW_FACTIONS_GUI
static

Definition at line 23 of file MyGuiControlBlockInfo.cs.


The documentation for this class was generated from the following file: