Space Engineers
Public Member Functions | Static Public Member Functions | Public Attributes | Protected Attributes | Properties | List of all members
Sandbox.Game.World.Triggers.MyTrigger Class Reference
Inheritance diagram for Sandbox.Game.World.Triggers.MyTrigger:
Sandbox.Game.World.Triggers.MyTriggerAllOthersLost Sandbox.Game.World.Triggers.MyTriggerBlockDestroyed Sandbox.Game.World.Triggers.MyTriggerLives Sandbox.Game.World.Triggers.MyTriggerNoSpawn Sandbox.Game.World.Triggers.MyTriggerPositionLeft Sandbox.Game.World.Triggers.MyTriggerPositionReached Sandbox.Game.World.Triggers.MyTriggerSomeoneWon Sandbox.Game.World.Triggers.MyTriggerTimeLimit

Public Member Functions

void SetTrue ()
 
 MyTrigger ()
 
 MyTrigger (MyTrigger trg)
 
virtual object Clone ()
 
virtual bool Update (MyPlayer player, MyEntity me)
 
virtual bool RaiseSignal (Signal signal)
 
virtual void DisplayHints (MyPlayer player, MyEntity me)
 
virtual StringBuilder GetProgress ()
 
virtual void Init (MyObjectBuilder_Trigger ob)
 
virtual MyObjectBuilder_Trigger GetObjectBuilder ()
 
virtual void DisplayGUI ()
 

Static Public Member Functions

static MyStringId GetCaption ()
 

Public Attributes

string Message
 
string WwwLink
 
string NextMission
 

Protected Attributes

bool m_IsTrue = false
 

Properties

virtual bool IsTrue [get, set]
 

Detailed Description

Definition at line 18 of file MyTrigger.cs.

Constructor & Destructor Documentation

Sandbox.Game.World.Triggers.MyTrigger.MyTrigger ( )
inline

Definition at line 35 of file MyTrigger.cs.

Sandbox.Game.World.Triggers.MyTrigger.MyTrigger ( MyTrigger  trg)
inline

Definition at line 36 of file MyTrigger.cs.

Member Function Documentation

virtual object Sandbox.Game.World.Triggers.MyTrigger.Clone ( )
inlinevirtual
virtual void Sandbox.Game.World.Triggers.MyTrigger.DisplayGUI ( )
inlinevirtual
virtual void Sandbox.Game.World.Triggers.MyTrigger.DisplayHints ( MyPlayer  player,
MyEntity  me 
)
inlinevirtual
static MyStringId Sandbox.Game.World.Triggers.MyTrigger.GetCaption ( )
inlinestatic

Definition at line 89 of file MyTrigger.cs.

virtual MyObjectBuilder_Trigger Sandbox.Game.World.Triggers.MyTrigger.GetObjectBuilder ( )
inlinevirtual
virtual StringBuilder Sandbox.Game.World.Triggers.MyTrigger.GetProgress ( )
inlinevirtual
virtual void Sandbox.Game.World.Triggers.MyTrigger.Init ( MyObjectBuilder_Trigger  ob)
inlinevirtual
virtual bool Sandbox.Game.World.Triggers.MyTrigger.RaiseSignal ( Signal  signal)
inlinevirtual
void Sandbox.Game.World.Triggers.MyTrigger.SetTrue ( )
inline

Definition at line 22 of file MyTrigger.cs.

virtual bool Sandbox.Game.World.Triggers.MyTrigger.Update ( MyPlayer  player,
MyEntity  me 
)
inlinevirtual

Member Data Documentation

bool Sandbox.Game.World.Triggers.MyTrigger.m_IsTrue = false
protected

Definition at line 20 of file MyTrigger.cs.

string Sandbox.Game.World.Triggers.MyTrigger.Message

Definition at line 31 of file MyTrigger.cs.

string Sandbox.Game.World.Triggers.MyTrigger.NextMission

Definition at line 33 of file MyTrigger.cs.

string Sandbox.Game.World.Triggers.MyTrigger.WwwLink

Definition at line 32 of file MyTrigger.cs.

Property Documentation

virtual bool Sandbox.Game.World.Triggers.MyTrigger.IsTrue
getset

Definition at line 21 of file MyTrigger.cs.


The documentation for this class was generated from the following file: