Space Engineers
Public Member Functions | Static Public Member Functions | Properties | List of all members
Sandbox.Game.World.Triggers.MyTriggerNoSpawn Class Reference
Inheritance diagram for Sandbox.Game.World.Triggers.MyTriggerNoSpawn:
Sandbox.Game.World.Triggers.MyTrigger

Public Member Functions

 MyTriggerNoSpawn ()
 
 MyTriggerNoSpawn (MyTriggerNoSpawn trg)
 
override object Clone ()
 
override bool Update (MyPlayer player, MyEntity me)
 
override void DisplayHints (MyPlayer player, MyEntity me)
 
override StringBuilder GetProgress ()
 
override void Init (MyObjectBuilder_Trigger ob)
 
override MyObjectBuilder_Trigger GetObjectBuilder ()
 
override void DisplayGUI ()
 
- Public Member Functions inherited from Sandbox.Game.World.Triggers.MyTrigger
void SetTrue ()
 
 MyTrigger ()
 
 MyTrigger (MyTrigger trg)
 
virtual bool RaiseSignal (Signal signal)
 

Static Public Member Functions

static int CountAvailable (MyPlayer playerId)
 
static new MyStringId GetCaption ()
 
- Static Public Member Functions inherited from Sandbox.Game.World.Triggers.MyTrigger
static MyStringId GetCaption ()
 

Properties

int LimitInSeconds [get, set]
 
- Properties inherited from Sandbox.Game.World.Triggers.MyTrigger
virtual bool IsTrue [get, set]
 

Additional Inherited Members

- Public Attributes inherited from Sandbox.Game.World.Triggers.MyTrigger
string Message
 
string WwwLink
 
string NextMission
 
- Protected Attributes inherited from Sandbox.Game.World.Triggers.MyTrigger
bool m_IsTrue = false
 

Detailed Description

Definition at line 26 of file MyTriggerNoSpawn.cs.

Constructor & Destructor Documentation

Sandbox.Game.World.Triggers.MyTriggerNoSpawn.MyTriggerNoSpawn ( )
inline

Definition at line 47 of file MyTriggerNoSpawn.cs.

Sandbox.Game.World.Triggers.MyTriggerNoSpawn.MyTriggerNoSpawn ( MyTriggerNoSpawn  trg)
inline

Definition at line 49 of file MyTriggerNoSpawn.cs.

Member Function Documentation

override object Sandbox.Game.World.Triggers.MyTriggerNoSpawn.Clone ( )
inlinevirtual

Reimplemented from Sandbox.Game.World.Triggers.MyTrigger.

Definition at line 55 of file MyTriggerNoSpawn.cs.

static int Sandbox.Game.World.Triggers.MyTriggerNoSpawn.CountAvailable ( MyPlayer  playerId)
inlinestatic

Definition at line 80 of file MyTriggerNoSpawn.cs.

override void Sandbox.Game.World.Triggers.MyTriggerNoSpawn.DisplayGUI ( )
inlinevirtual

Reimplemented from Sandbox.Game.World.Triggers.MyTrigger.

Definition at line 140 of file MyTriggerNoSpawn.cs.

override void Sandbox.Game.World.Triggers.MyTriggerNoSpawn.DisplayHints ( MyPlayer  player,
MyEntity  me 
)
inlinevirtual

Reimplemented from Sandbox.Game.World.Triggers.MyTrigger.

Definition at line 87 of file MyTriggerNoSpawn.cs.

static new MyStringId Sandbox.Game.World.Triggers.MyTriggerNoSpawn.GetCaption ( )
inlinestatic

Definition at line 144 of file MyTriggerNoSpawn.cs.

override MyObjectBuilder_Trigger Sandbox.Game.World.Triggers.MyTriggerNoSpawn.GetObjectBuilder ( )
inlinevirtual

Reimplemented from Sandbox.Game.World.Triggers.MyTrigger.

Definition at line 132 of file MyTriggerNoSpawn.cs.

override StringBuilder Sandbox.Game.World.Triggers.MyTriggerNoSpawn.GetProgress ( )
inlinevirtual

Reimplemented from Sandbox.Game.World.Triggers.MyTrigger.

Definition at line 121 of file MyTriggerNoSpawn.cs.

override void Sandbox.Game.World.Triggers.MyTriggerNoSpawn.Init ( MyObjectBuilder_Trigger  ob)
inlinevirtual

Reimplemented from Sandbox.Game.World.Triggers.MyTrigger.

Definition at line 127 of file MyTriggerNoSpawn.cs.

override bool Sandbox.Game.World.Triggers.MyTriggerNoSpawn.Update ( MyPlayer  player,
MyEntity  me 
)
inlinevirtual

Reimplemented from Sandbox.Game.World.Triggers.MyTrigger.

Definition at line 60 of file MyTriggerNoSpawn.cs.

Property Documentation

int Sandbox.Game.World.Triggers.MyTriggerNoSpawn.LimitInSeconds
getset

Definition at line 36 of file MyTriggerNoSpawn.cs.


The documentation for this class was generated from the following file: