Definition at line 37 of file MyMissionTriggers.cs.
Sandbox.Game.World.Triggers.MyMissionTriggers.MyMissionTriggers |
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inline |
void Sandbox.Game.World.Triggers.MyMissionTriggers.CopyTriggersFrom |
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MyMissionTriggers |
source | ) |
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inline |
void Sandbox.Game.World.Triggers.MyMissionTriggers.DisplayHints |
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MyPlayer |
player, |
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MyEntity |
me |
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) |
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inline |
bool Sandbox.Game.World.Triggers.MyMissionTriggers.DisplayMsg |
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inline |
void Sandbox.Game.World.Triggers.MyMissionTriggers.DoEnd |
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inlineprotected |
StringBuilder Sandbox.Game.World.Triggers.MyMissionTriggers.GetProgress |
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inline |
void Sandbox.Game.World.Triggers.MyMissionTriggers.HideNotification |
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inline |
void Sandbox.Game.World.Triggers.MyMissionTriggers.SetLost |
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int |
triggerIndex | ) |
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inline |
void Sandbox.Game.World.Triggers.MyMissionTriggers.SetWon |
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int |
triggerIndex | ) |
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inline |
bool Sandbox.Game.World.Triggers.MyMissionTriggers.UpdateLose |
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MyPlayer |
player, |
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MyEntity |
me |
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) |
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inline |
bool Sandbox.Game.World.Triggers.MyMissionTriggers.UpdateWin |
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MyPlayer |
player, |
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MyEntity |
me |
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) |
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inline |
bool Sandbox.Game.World.Triggers.MyMissionTriggers.IsMsgWinning |
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getprotected set |
List<MyTrigger> Sandbox.Game.World.Triggers.MyMissionTriggers.LoseTriggers |
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get |
bool Sandbox.Game.World.Triggers.MyMissionTriggers.Lost |
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getprotected set |
string Sandbox.Game.World.Triggers.MyMissionTriggers.Message |
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getprotected set |
List<MyTrigger> Sandbox.Game.World.Triggers.MyMissionTriggers.WinTriggers |
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get |
bool Sandbox.Game.World.Triggers.MyMissionTriggers.Won |
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getprotected set |
The documentation for this class was generated from the following file: