Definition at line 27 of file MyPlayer.cs.
Sandbox.Game.World.MyPlayer.PlayerId.PlayerId |
( |
ulong |
steamId | ) |
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inline |
Sandbox.Game.World.MyPlayer.PlayerId.PlayerId |
( |
ulong |
steamId, |
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int |
serialId |
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) |
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inline |
int Sandbox.Game.World.MyPlayer.PlayerId.CompareTo |
( |
PlayerId |
other | ) |
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inline |
override bool Sandbox.Game.World.MyPlayer.PlayerId.Equals |
( |
object |
obj | ) |
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inline |
override int Sandbox.Game.World.MyPlayer.PlayerId.GetHashCode |
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| ) |
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inline |
static bool Sandbox.Game.World.MyPlayer.PlayerId.operator!= |
( |
PlayerId |
a, |
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PlayerId |
b |
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) |
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inlinestatic |
static bool Sandbox.Game.World.MyPlayer.PlayerId.operator== |
( |
PlayerId |
a, |
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PlayerId |
b |
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) |
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inlinestatic |
override string Sandbox.Game.World.MyPlayer.PlayerId.ToString |
( |
| ) |
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inline |
int Sandbox.Game.World.MyPlayer.PlayerId.SerialId |
ulong Sandbox.Game.World.MyPlayer.PlayerId.SteamId |
bool Sandbox.Game.World.MyPlayer.PlayerId.IsValid |
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get |
The documentation for this struct was generated from the following file: