Definition at line 27 of file MyPlayer.cs.
| Sandbox.Game.World.MyPlayer.PlayerId.PlayerId |
( |
ulong |
steamId | ) |
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|
inline |
| Sandbox.Game.World.MyPlayer.PlayerId.PlayerId |
( |
ulong |
steamId, |
|
|
int |
serialId |
|
) |
| |
|
inline |
| int Sandbox.Game.World.MyPlayer.PlayerId.CompareTo |
( |
PlayerId |
other | ) |
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|
inline |
| override bool Sandbox.Game.World.MyPlayer.PlayerId.Equals |
( |
object |
obj | ) |
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|
inline |
| override int Sandbox.Game.World.MyPlayer.PlayerId.GetHashCode |
( |
| ) |
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|
inline |
| static bool Sandbox.Game.World.MyPlayer.PlayerId.operator!= |
( |
PlayerId |
a, |
|
|
PlayerId |
b |
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) |
| |
|
inlinestatic |
| static bool Sandbox.Game.World.MyPlayer.PlayerId.operator== |
( |
PlayerId |
a, |
|
|
PlayerId |
b |
|
) |
| |
|
inlinestatic |
| override string Sandbox.Game.World.MyPlayer.PlayerId.ToString |
( |
| ) |
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|
inline |
| int Sandbox.Game.World.MyPlayer.PlayerId.SerialId |
| ulong Sandbox.Game.World.MyPlayer.PlayerId.SteamId |
| bool Sandbox.Game.World.MyPlayer.PlayerId.IsValid |
|
get |
The documentation for this struct was generated from the following file: