Space Engineers
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Composite control for inventory. Not a general-use control so don't use it for anything but inventories. Also not meant for editor or serialization. More...
Public Member Functions | |
MyGuiControlInventoryOwner (MyEntity owner, Vector4 labelColorMask) | |
override void | OnRemoving () |
Removes various references and clears event handlers. More... | |
override MyGuiControlBase | HandleInput () |
Method returns true if input was captured by control, so no other controls, nor screen can use input in this update. More... | |
override void | Update () |
void | RefreshOwnerInventory () |
void | RemoveInventoryEvents () |
Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
virtual void | Init (MyObjectBuilder_GuiControlBase builder) |
virtual MyObjectBuilder_GuiControlBase | GetObjectBuilder () |
virtual void | Draw (float transitionAlpha, float backgroundTransitionAlpha) |
virtual MyGuiControlGridDragAndDrop | GetDragAndDropHandlingNow () |
virtual MyGuiControlBase | GetExclusiveInputHandler () |
virtual MyGuiControlBase | GetMouseOverControl () |
Returns first control, which has mouse over. More... | |
virtual void | HideToolTip () |
virtual bool | IsMouseOverAnyControl () |
virtual void | ShowToolTip () |
virtual bool | CheckMouseOver () |
Checks if mouse cursor is over control. GR: Update: Also check if mouse over parent controls. Slower but more solid implementation (and we get rid of a few bugs). Also there is no need for HandleMouse variable (removed) More... | |
virtual string | GetMouseCursorTexture () |
Vector2 | GetPositionAbsolute () |
Vector2 | GetPositionAbsoluteBottomLeft () |
Vector2 | GetPositionAbsoluteBottomRight () |
Vector2 | GetPositionAbsoluteCenterLeft () |
Vector2 | GetPositionAbsoluteCenter () |
Vector2 | GetPositionAbsoluteTopLeft () |
Vector2 | GetPositionAbsoluteTopRight () |
Vector2 | GetSize () |
void | SetToolTip (MyToolTips toolTip) |
void | SetToolTip (String text) |
void | SetToolTip (MyStringId text) |
void | GetElementsUnderCursor (Vector2 position, bool visibleOnly, List< MyGuiControlBase > controls) |
virtual MyGuiControlBase | GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement) |
virtual void | Clear () |
override string | ToString () |
Static Public Member Functions | |
static void | FormatItemAmount (MyPhysicalInventoryItem item, StringBuilder text) |
static void | FormatItemAmount (Type typeId, double amount, StringBuilder text) |
static MyGuiControlGrid.Item | CreateInventoryGridItem (MyPhysicalInventoryItem item) |
Static Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
static void | ReadIfHasValue< T > (ref T target, T?source) |
static void | ReadIfHasValue (ref Color target, Vector4?source) |
static MyGuiControlBase | GetExclusiveInputHandler (MyGuiControls controls) |
static Color | ApplyColorMaskModifiers (Vector4 sourceColorMask, bool enabled, float transitionAlpha) |
Modifies source color mask using transition alpha and color multiplier in case a control is disabled. More... | |
static bool | CheckMouseOver (Vector2 size, Vector2 position, MyGuiDrawAlignEnum originAlign) |
static bool | IsPointInside (Vector2 queryPoint, Vector2 size, Vector2 position, MyGuiDrawAlignEnum originAlign) |
Protected Member Functions | |
override void | OnSizeChanged () |
override void | OnEnabledChanged () |
Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
MyGuiControlBase (Vector2?position=null, Vector2?size=null, Vector4?colorMask=null, String toolTip=null, MyGuiCompositeTexture backgroundTexture=null, bool isActiveControl=true, bool canHaveFocus=false, bool allowFocusingElements=false, MyGuiControlHighlightType highlightType=MyGuiControlHighlightType.WHEN_ACTIVE, MyGuiDrawAlignEnum originAlign=MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER) | |
void | DrawBackground (float transitionAlpha) |
void | DrawBorder (float transitionAlpha) |
virtual bool | ShouldHaveHighlight () |
virtual void | OnHasHighlightChanged () |
virtual void | OnPositionChanged () |
virtual void | OnVisibleChanged () |
virtual void | OnOriginAlignChanged () |
virtual void | OnColorMaskChanged () |
MyGuiScreenBase | GetTopMostOwnerScreen () |
bool | IsMouseOverOrKeyboardActive () |
virtual void | DrawElements (float transitionAlpha, float backgroundTransitionAlpha) |
MyGuiControlBase | HandleInputElements () |
virtual void | ClearEvents () |
Properties | |
MyEntity | InventoryOwner [get, set] |
List< MyGuiControlGrid > | ContentGrids [get] |
Properties inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
float | Alpha [get, set] |
string | Name [get, set] |
IMyGuiControlsOwner | Owner [get] |
MyToolTips | Tooltips [get] |
Vector2 | Position [get, set] |
Position of control's center (normalized and relative to parent screen center (not left/top corner!!!)) More... | |
float | PositionY [get, set] |
float | PositionX [get, set] |
Vector2 | Size [get, set] |
Size of control (normalized). More... | |
Vector2 | MinSize [get, protected set] |
Vector2 | MaxSize [get, protected set] |
Vector4 | ColorMask [get, set] |
int | BorderSize [get, set] |
bool | Enabled [get, set] |
False to disable control, disabled controls are skipped when switching with Tab key etc., look implemented atm. only in MyGuiControlButton. More... | |
MyGuiDrawAlignEnum | OriginAlign [get, set] |
bool | Visible [get, set] |
Says whether control is visible. Note that this is not a constant time operation (checks parents, fires events on set). More... | |
bool | HasHighlight [get] |
Says whether control is currently highlighted. When control is highlit depends on HighlightType. More... | |
bool | HasFocus [get] |
bool | IsMouseOver [get, set] |
bool | CanHaveFocus [get, set] |
bool | AllowFocusingElements [get, set] |
Indicates whether elements can have focus or not. More... | |
object | UserData [get, set] |
Specific user data for this control. More... | |
string | DebugNamePath [get] |
Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner | |
string | DebugNamePath [get] |
string | Name [get] |
IMyGuiControlsOwner | Owner [get] |
Events | |
Action< MyGuiControlInventoryOwner > | InventoryContentsChanged |
Events inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
Action< MyGuiControlBase, NameChangedArgs > | NameChanged |
Action< MyGuiControlBase > | SizeChanged |
VisibleChangedDelegate | VisibleChanged |
Action< MyGuiControlBase, bool > | FocusChanged |
Called when the control enters or leaves focus. More... | |
Additional Inherited Members | |
Public Attributes inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
readonly MyGuiControls | Elements |
MyGuiCompositeTexture | BackgroundTexture |
Vector4 | BorderColor |
bool | BorderEnabled |
bool | DrawWhilePaused |
bool | ShowTooltipWhenDisabled |
bool | IsActiveControl |
There are some controls, that cannot receive any handle input(control panel for example), thus disable them with this. More... | |
MyGuiControlHighlightType | HighlightType |
Protected Attributes inherited from Sandbox.Graphics.GUI.MyGuiControlBase | |
bool | m_mouseButtonPressed = false |
bool | m_showToolTip = false |
Vector2 | m_toolTipPosition |
Composite control for inventory. Not a general-use control so don't use it for anything but inventories. Also not meant for editor or serialization.
Definition at line 36 of file MyGuiControlInventoryOwner.cs.
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inline |
Definition at line 64 of file MyGuiControlInventoryOwner.cs.
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inlinestatic |
Definition at line 432 of file MyGuiControlInventoryOwner.cs.
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inlinestatic |
Definition at line 376 of file MyGuiControlInventoryOwner.cs.
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inlinestatic |
Definition at line 385 of file MyGuiControlInventoryOwner.cs.
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inlinevirtual |
Method returns true if input was captured by control, so no other controls, nor screen can use input in this update.
Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.
Definition at line 137 of file MyGuiControlInventoryOwner.cs.
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inlineprotectedvirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.
Definition at line 131 of file MyGuiControlInventoryOwner.cs.
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inlinevirtual |
Removes various references and clears event handlers.
Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.
Definition at line 113 of file MyGuiControlInventoryOwner.cs.
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inlineprotectedvirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.
Definition at line 124 of file MyGuiControlInventoryOwner.cs.
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inline |
Definition at line 462 of file MyGuiControlInventoryOwner.cs.
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inline |
Definition at line 474 of file MyGuiControlInventoryOwner.cs.
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inlinevirtual |
Reimplemented from Sandbox.Graphics.GUI.MyGuiControlBase.
Definition at line 148 of file MyGuiControlInventoryOwner.cs.
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get |
Definition at line 58 of file MyGuiControlInventoryOwner.cs.
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getset |
Definition at line 48 of file MyGuiControlInventoryOwner.cs.
Action<MyGuiControlInventoryOwner> Sandbox.Game.Screens.Helpers.MyGuiControlInventoryOwner.InventoryContentsChanged |
Definition at line 62 of file MyGuiControlInventoryOwner.cs.