Definition at line 24 of file MyCubeGridReplicable.cs.
override IMyStateGroup Sandbox.Game.Replication.MyCubeGridReplicable.CreatePhysicsGroup |
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override IMyReplicable Sandbox.Game.Replication.MyCubeGridReplicable.GetParent |
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override float Sandbox.Game.Replication.MyCubeGridReplicable.GetPriority |
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MyClientInfo |
state, |
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bool |
cached |
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) |
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inline |
override void Sandbox.Game.Replication.MyCubeGridReplicable.GetStateGroups |
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List< IMyStateGroup > |
resultList | ) |
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IMyStateGroup Sandbox.Game.Replication.MyCubeGridReplicable.GetStreamingStateGroup |
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inline |
void Sandbox.Game.Replication.MyCubeGridReplicable.LoadCancel |
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void Sandbox.Game.Replication.MyCubeGridReplicable.LoadDone |
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BitStream |
stream | ) |
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inline |
override void Sandbox.Game.Replication.MyCubeGridReplicable.OnHook |
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inlineprotected |
override void Sandbox.Game.Replication.MyCubeGridReplicable.OnLoad |
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BitStream |
stream, |
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Action< MyCubeGrid > |
loadingDoneHandler |
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inlineprotected |
override void Sandbox.Game.Replication.MyCubeGridReplicable.OnLoadBegin |
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BitStream |
stream, |
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Action< MyCubeGrid > |
loadingDoneHandler |
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override bool Sandbox.Game.Replication.MyCubeGridReplicable.OnSave |
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BitStream |
stream | ) |
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inline |
float Sandbox.Game.Replication.MyCubeGridReplicable.PriorityScale |
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void Sandbox.Game.Replication.MyCubeGridReplicable.Serialize |
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BitStream |
stream | ) |
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inline |
override float Sandbox.Game.Replication.MyCubeGridReplicable.BaseVisibility |
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getprotected |
MyCubeGrid Sandbox.Game.Replication.MyCubeGridReplicable.Grid |
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get |
bool Sandbox.Game.Replication.MyCubeGridReplicable.NeedsToBeStreamed |
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get |
The documentation for this class was generated from the following file: