Space Engineers
Protected Member Functions | List of all members
Sandbox.Game.Replication.MyEntityReplicableBaseEvent< T > Class Template Reference

Same as MyEntityReplicableBase, but with support for event proxy. More...

Inheritance diagram for Sandbox.Game.Replication.MyEntityReplicableBaseEvent< T >:
Sandbox.Game.Replication.MyEntityReplicableBase< T > VRage.Network.IMyProxyTarget Sandbox.Game.Replication.MyExternalReplicable< T > VRage.Network.IMyNetObject VRage.Network.IMyEventOwner

Protected Member Functions

override void OnHook ()
 
- Protected Member Functions inherited from Sandbox.Game.Replication.MyEntityReplicableBase< T >
override void OnLoad (BitStream stream, Action< T > loadingDoneHandler)
 
override void OnLoadBegin (BitStream stream, Action< T > loadingDoneHandler)
 
override void OnHook ()
 
virtual IMyStateGroup CreatePhysicsGroup ()
 

Additional Inherited Members

- Public Member Functions inherited from Sandbox.Game.Replication.MyEntityReplicableBase< T >
float GetBasePriority (Vector3D position, Vector3D size, MyClientInfo client)
 
void OnClose (MyEntity ent)
 
override IMyReplicable GetParent ()
 
override float GetPriority (MyClientInfo client, bool cached)
 
override bool OnSave (BitStream stream)
 
override void OnDestroy ()
 
override void GetStateGroups (List< IMyStateGroup > resultList)
 
override VRageMath.BoundingBoxD GetAABB ()
 
- Protected Attributes inherited from Sandbox.Game.Replication.MyEntityReplicableBase< T >
Dictionary< ulong, float > m_cachedPriorityForClient = null
 
float m_baseVisibility = 130
 
IMyStateGroup m_physicsSync
 
Action< MyEntityOnCloseAction
 
- Properties inherited from Sandbox.Game.Replication.MyEntityReplicableBase< T >
IMyStateGroup PhysicsStateGroup [get]
 
virtual float BaseVisibility [get]
 
override bool HasToBeChild [get]
 
- Properties inherited from VRage.Network.IMyProxyTarget
IMyEventProxy Target [get]
 Gets target object. More...
 

Detailed Description

Same as MyEntityReplicableBase, but with support for event proxy.

Type Constraints
T :MyEntity 
T :IMyEventProxy 

Definition at line 19 of file MyEntityReplicableBaseEvent.cs.

Member Function Documentation

override void Sandbox.Game.Replication.MyEntityReplicableBaseEvent< T >.OnHook ( )
inlineprotected

Definition at line 26 of file MyEntityReplicableBaseEvent.cs.


The documentation for this class was generated from the following file: