Space Engineers
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Same as MyEntityReplicableBase, but with support for event proxy. More...
Protected Member Functions | |
override void | OnHook () |
Protected Member Functions inherited from Sandbox.Game.Replication.MyEntityReplicableBase< T > | |
override void | OnLoad (BitStream stream, Action< T > loadingDoneHandler) |
override void | OnLoadBegin (BitStream stream, Action< T > loadingDoneHandler) |
override void | OnHook () |
virtual IMyStateGroup | CreatePhysicsGroup () |
Same as MyEntityReplicableBase, but with support for event proxy.
T | : | MyEntity | |
T | : | IMyEventProxy |
Definition at line 19 of file MyEntityReplicableBaseEvent.cs.
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inlineprotected |
Definition at line 26 of file MyEntityReplicableBaseEvent.cs.