Space Engineers
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Public Member Functions | |
void | Serialize (BitStream stream) |
void | LoadDone (BitStream stream) |
void | LoadCancel () |
IMyStateGroup | GetStreamingStateGroup () |
float | GetPriority (MyClientInfo state, bool cached) |
float | PriorityScale () |
Properties | |
bool | NeedsToBeStreamed [get] |
Definition at line 9 of file IMyStreamableReplicable.cs.
float VRage.Network.IMyStreamableReplicable.GetPriority | ( | MyClientInfo | state, |
bool | cached | ||
) |
Implemented in Sandbox.Game.Replication.MyCubeGridReplicable, and Sandbox.Game.Replication.MyVoxelReplicable.
IMyStateGroup VRage.Network.IMyStreamableReplicable.GetStreamingStateGroup | ( | ) |
Implemented in Sandbox.Game.Replication.MyCubeGridReplicable, and Sandbox.Game.Replication.MyVoxelReplicable.
void VRage.Network.IMyStreamableReplicable.LoadCancel | ( | ) |
Implemented in Sandbox.Game.Replication.MyCubeGridReplicable, and Sandbox.Game.Replication.MyVoxelReplicable.
void VRage.Network.IMyStreamableReplicable.LoadDone | ( | BitStream | stream | ) |
Implemented in Sandbox.Game.Replication.MyCubeGridReplicable, and Sandbox.Game.Replication.MyVoxelReplicable.
float VRage.Network.IMyStreamableReplicable.PriorityScale | ( | ) |
Implemented in Sandbox.Game.Replication.MyCubeGridReplicable, and Sandbox.Game.Replication.MyVoxelReplicable.
void VRage.Network.IMyStreamableReplicable.Serialize | ( | BitStream | stream | ) |
Implemented in Sandbox.Game.Replication.MyCubeGridReplicable, and Sandbox.Game.Replication.MyVoxelReplicable.
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get |
Definition at line 22 of file IMyStreamableReplicable.cs.