Space Engineers
Public Member Functions | Properties | List of all members
VRage.Network.MyClientInfo Struct Reference

Public Member Functions

float GetPriority (IMyReplicable replicable)
 Gets priority of different replicable. E.g. can be used to get priority of grid when calling GetPriority on cube block. More...
 
bool HasReplicable (IMyReplicable replicable)
 
bool IsReplicableReady (IMyReplicable replicable)
 

Properties

MyClientStateBase State [get]
 
EndpointId EndpointId [get]
 
float PriorityMultiplier [get]
 

Detailed Description

Definition at line 9 of file MyClientInfo.cs.

Member Function Documentation

float VRage.Network.MyClientInfo.GetPriority ( IMyReplicable  replicable)
inline

Gets priority of different replicable. E.g. can be used to get priority of grid when calling GetPriority on cube block.

Definition at line 26 of file MyClientInfo.cs.

bool VRage.Network.MyClientInfo.HasReplicable ( IMyReplicable  replicable)
inline

Definition at line 41 of file MyClientInfo.cs.

bool VRage.Network.MyClientInfo.IsReplicableReady ( IMyReplicable  replicable)
inline

Definition at line 46 of file MyClientInfo.cs.

Property Documentation

EndpointId VRage.Network.MyClientInfo.EndpointId
get

Definition at line 14 of file MyClientInfo.cs.

float VRage.Network.MyClientInfo.PriorityMultiplier
get

Definition at line 15 of file MyClientInfo.cs.

MyClientStateBase VRage.Network.MyClientInfo.State
get

Definition at line 13 of file MyClientInfo.cs.


The documentation for this struct was generated from the following file: