Definition at line 18 of file MyAntennaSystem.cs.
override void Sandbox.Game.GameSystems.MyAntennaSystem.BeforeStart |
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inlinevirtual |
bool Sandbox.Game.GameSystems.MyAntennaSystem.CheckConnection |
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MyIdentity |
sender, |
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MyIdentity |
receiver |
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) |
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inline |
MyCubeGrid Sandbox.Game.GameSystems.MyAntennaSystem.GetLogicalGroupRepresentative |
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MyCubeGrid |
grid | ) |
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inline |
HashSet<BroadcasterInfo> Sandbox.Game.GameSystems.MyAntennaSystem.GetMutuallyConnectedGrids |
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MyEntity |
interactedEntityRepresentative, |
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MyPlayer |
player = null |
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) |
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inline |
void Sandbox.Game.GameSystems.MyAntennaSystem.GetPlayerRelayedBroadcasters |
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MyCharacter |
playerCharacter, |
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MyEntity |
interactedEntityRepresentative, |
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HashSet< MyDataBroadcaster > |
output |
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) |
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inline |
override void Sandbox.Game.GameSystems.MyAntennaSystem.UnloadData |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file: