Space Engineers
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Sandbox.Game.GameSystems.MyAntennaSystem Class Reference
Inheritance diagram for Sandbox.Game.GameSystems.MyAntennaSystem:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Classes

class  BroadcasterInfo
 
class  BroadcasterInfoComparer
 

Public Member Functions

override void BeforeStart ()
 
HashSet< BroadcasterInfoGetMutuallyConnectedGrids (MyEntity interactedEntityRepresentative, MyPlayer player=null)
 
void GetPlayerRelayedBroadcasters (MyCharacter playerCharacter, MyEntity interactedEntityRepresentative, HashSet< MyDataBroadcaster > output)
 
MyEntity GetBroadcasterParentEntity (MyDataBroadcaster broadcaster)
 
MyCubeGrid GetLogicalGroupRepresentative (MyCubeGrid grid)
 
bool CheckConnection (MyIdentity sender, MyIdentity receiver)
 
bool CheckConnection (MyCharacter character, MyCubeGrid grid, MyPlayer player)
 
bool CheckConnection (MyCubeGrid interactedGrid, MyCubeGrid grid, MyPlayer player)
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void LoadData ()
 
virtual void SaveData ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Protected Member Functions

override void UnloadData ()
 

Properties

static MyAntennaSystem Static [get]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 

Detailed Description

Definition at line 18 of file MyAntennaSystem.cs.

Member Function Documentation

override void Sandbox.Game.GameSystems.MyAntennaSystem.BeforeStart ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 27 of file MyAntennaSystem.cs.

bool Sandbox.Game.GameSystems.MyAntennaSystem.CheckConnection ( MyIdentity  sender,
MyIdentity  receiver 
)
inline

Definition at line 206 of file MyAntennaSystem.cs.

bool Sandbox.Game.GameSystems.MyAntennaSystem.CheckConnection ( MyCharacter  character,
MyCubeGrid  grid,
MyPlayer  player 
)
inline

Definition at line 277 of file MyAntennaSystem.cs.

bool Sandbox.Game.GameSystems.MyAntennaSystem.CheckConnection ( MyCubeGrid  interactedGrid,
MyCubeGrid  grid,
MyPlayer  player 
)
inline

Definition at line 282 of file MyAntennaSystem.cs.

MyEntity Sandbox.Game.GameSystems.MyAntennaSystem.GetBroadcasterParentEntity ( MyDataBroadcaster  broadcaster)
inline

Definition at line 154 of file MyAntennaSystem.cs.

MyCubeGrid Sandbox.Game.GameSystems.MyAntennaSystem.GetLogicalGroupRepresentative ( MyCubeGrid  grid)
inline

Definition at line 163 of file MyAntennaSystem.cs.

HashSet<BroadcasterInfo> Sandbox.Game.GameSystems.MyAntennaSystem.GetMutuallyConnectedGrids ( MyEntity  interactedEntityRepresentative,
MyPlayer  player = null 
)
inline

Definition at line 54 of file MyAntennaSystem.cs.

void Sandbox.Game.GameSystems.MyAntennaSystem.GetPlayerRelayedBroadcasters ( MyCharacter  playerCharacter,
MyEntity  interactedEntityRepresentative,
HashSet< MyDataBroadcaster output 
)
inline

Definition at line 131 of file MyAntennaSystem.cs.

override void Sandbox.Game.GameSystems.MyAntennaSystem.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 32 of file MyAntennaSystem.cs.

Property Documentation

MyAntennaSystem Sandbox.Game.GameSystems.MyAntennaSystem.Static
staticget

Definition at line 20 of file MyAntennaSystem.cs.


The documentation for this class was generated from the following file: