Space Engineers
Sandbox.Game.GameSystems.MyAntennaSystem Member List

This is the complete list of members for Sandbox.Game.GameSystems.MyAntennaSystem, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()Sandbox.Game.GameSystems.MyAntennaSysteminlinevirtual
CheckConnection(MyIdentity sender, MyIdentity receiver)Sandbox.Game.GameSystems.MyAntennaSysteminline
CheckConnection(MyCharacter character, MyCubeGrid grid, MyPlayer player)Sandbox.Game.GameSystems.MyAntennaSysteminline
CheckConnection(MyCubeGrid interactedGrid, MyCubeGrid grid, MyPlayer player)Sandbox.Game.GameSystems.MyAntennaSysteminline
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetBroadcasterParentEntity(MyDataBroadcaster broadcaster)Sandbox.Game.GameSystems.MyAntennaSysteminline
GetLogicalGroupRepresentative(MyCubeGrid grid)Sandbox.Game.GameSystems.MyAntennaSysteminline
GetMutuallyConnectedGrids(MyEntity interactedEntityRepresentative, MyPlayer player=null)Sandbox.Game.GameSystems.MyAntennaSysteminline
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetPlayerRelayedBroadcasters(MyCharacter playerCharacter, MyEntity interactedEntityRepresentative, HashSet< MyDataBroadcaster > output)Sandbox.Game.GameSystems.MyAntennaSysteminline
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
StaticSandbox.Game.GameSystems.MyAntennaSystemstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()Sandbox.Game.GameSystems.MyAntennaSysteminlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual