Space Engineers
|
Public Member Functions | |
override void | SetupForProjector () |
![]() | |
bool | ShouldSerializeEntityId () |
bool | ShouldSerializeMin () |
bool | ShouldSerializeOrientation () |
bool | ShouldSerializeBlockOrientation () |
bool | ShouldSerializeConstructionInventory () |
bool | ShouldSerializeColorMaskHSV () |
bool | ShouldSerializeConstructionStockpile () |
bool | ShouldSerializeMultiBlockId () |
bool | ShouldSerializeMultiBlockDefinition () |
bool | ShouldSerializeComponentContainer () |
virtual void | Remap (IMyRemapHelper remapHelper) |
![]() | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Additional Inherited Members | |
![]() | |
static MyObjectBuilder_CubeBlock | Upgrade (MyObjectBuilder_CubeBlock cubeBlock, MyObjectBuilderType newType, string newSubType) |
![]() | |
SerializableQuaternion | Orientation [get, set] |
![]() | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 12 of file MyObjectBuilder_TurretBase.cs.
|
inlinevirtual |
Reimplemented from VRage.Game.MyObjectBuilder_CubeBlock.
Definition at line 72 of file MyObjectBuilder_TurretBase.cs.
float Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.Elevation |
Definition at line 45 of file MyObjectBuilder_TurretBase.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.EnableIdleRotation = true |
Definition at line 52 of file MyObjectBuilder_TurretBase.cs.
MyObjectBuilder_GunBase Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.GunBase |
Definition at line 49 of file MyObjectBuilder_TurretBase.cs.
MyObjectBuilder_Inventory Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.Inventory |
Definition at line 15 of file MyObjectBuilder_TurretBase.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.IsPotentialTarget |
Definition at line 36 of file MyObjectBuilder_TurretBase.cs.
long Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.PreviousControlledEntityId |
Definition at line 39 of file MyObjectBuilder_TurretBase.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.PreviousIdleRotationState = true |
Definition at line 55 of file MyObjectBuilder_TurretBase.cs.
float Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.Range = 600 |
Definition at line 18 of file MyObjectBuilder_TurretBase.cs.
int Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.RemainingAmmo |
Definition at line 21 of file MyObjectBuilder_TurretBase.cs.
float Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.Rotation |
Definition at line 42 of file MyObjectBuilder_TurretBase.cs.
long Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.Target |
Definition at line 24 of file MyObjectBuilder_TurretBase.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.TargetCharacters = true |
Definition at line 58 of file MyObjectBuilder_TurretBase.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.TargetLargeGrids = true |
Definition at line 64 of file MyObjectBuilder_TurretBase.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.TargetMeteors = true |
Definition at line 27 of file MyObjectBuilder_TurretBase.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.TargetMissiles = false |
Definition at line 33 of file MyObjectBuilder_TurretBase.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.TargetMoving = false |
Definition at line 30 of file MyObjectBuilder_TurretBase.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.TargetNeutrals = true |
Definition at line 70 of file MyObjectBuilder_TurretBase.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.TargetSmallGrids = true |
Definition at line 61 of file MyObjectBuilder_TurretBase.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase.TargetStations = true |
Definition at line 67 of file MyObjectBuilder_TurretBase.cs.