Space Engineers
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Public Member Functions | |
bool | ShouldSerializeConnectedEntityId () |
bool | ShouldSerializeConnected () |
override void | Remap (IMyRemapHelper remapHelper) |
MyObjectBuilder_ShipConnector () | |
override void | SetupForProjector () |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
bool | ShouldSerializeEntityId () |
bool | ShouldSerializeMin () |
bool | ShouldSerializeOrientation () |
bool | ShouldSerializeBlockOrientation () |
bool | ShouldSerializeConstructionInventory () |
bool | ShouldSerializeColorMaskHSV () |
bool | ShouldSerializeConstructionStockpile () |
bool | ShouldSerializeMultiBlockId () |
bool | ShouldSerializeMultiBlockDefinition () |
bool | ShouldSerializeComponentContainer () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Additional Inherited Members | |
Static Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
static MyObjectBuilder_CubeBlock | Upgrade (MyObjectBuilder_CubeBlock cubeBlock, MyObjectBuilderType newType, string newSubType) |
Properties inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
SerializableQuaternion | Orientation [get, set] |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 15 of file MyObjectBuilder_ShipConnector.cs.
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inline |
Definition at line 62 of file MyObjectBuilder_ShipConnector.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyObjectBuilder_CubeBlock.
Definition at line 56 of file MyObjectBuilder_ShipConnector.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyObjectBuilder_CubeBlock.
Definition at line 68 of file MyObjectBuilder_ShipConnector.cs.
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inline |
Definition at line 54 of file MyObjectBuilder_ShipConnector.cs.
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inline |
Definition at line 53 of file MyObjectBuilder_ShipConnector.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.CollectAll = false |
Definition at line 26 of file MyObjectBuilder_ShipConnector.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.Connected |
When ConnectedEntityId is not null, this tells whether the connection is only approach (yellow) or locked connection (green)
Definition at line 33 of file MyObjectBuilder_ShipConnector.cs.
long Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.ConnectedEntityId = 0 |
Definition at line 36 of file MyObjectBuilder_ShipConnector.cs.
const float Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.DefaultStrength = 0.00015f |
Definition at line 17 of file MyObjectBuilder_ShipConnector.cs.
MyObjectBuilder_Inventory Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.Inventory |
Definition at line 20 of file MyObjectBuilder_ShipConnector.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.IsMaster |
Definition at line 51 of file MyObjectBuilder_ShipConnector.cs.
MyDeltaTransform Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.MasterToSlaveGrid |
Definition at line 48 of file MyObjectBuilder_ShipConnector.cs.
MyPositionAndOrientation Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.MasterToSlaveTransform |
Master is connector with higher EntityId
Definition at line 42 of file MyObjectBuilder_ShipConnector.cs.
float Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.Strength = DefaultStrength |
Definition at line 45 of file MyObjectBuilder_ShipConnector.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipConnector.ThrowOut = false |
Definition at line 23 of file MyObjectBuilder_ShipConnector.cs.