Space Engineers
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Public Member Functions | |
override void | Remap (IMyRemapHelper remapHelper) |
Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
bool | ShouldSerializeEntityId () |
bool | ShouldSerializeMin () |
bool | ShouldSerializeOrientation () |
bool | ShouldSerializeBlockOrientation () |
bool | ShouldSerializeConstructionInventory () |
bool | ShouldSerializeColorMaskHSV () |
bool | ShouldSerializeConstructionStockpile () |
bool | ShouldSerializeMultiBlockId () |
bool | ShouldSerializeMultiBlockDefinition () |
bool | ShouldSerializeComponentContainer () |
virtual void | SetupForProjector () |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Additional Inherited Members | |
Static Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
static MyObjectBuilder_CubeBlock | Upgrade (MyObjectBuilder_CubeBlock cubeBlock, MyObjectBuilderType newType, string newSubType) |
Properties inherited from VRage.Game.MyObjectBuilder_CubeBlock | |
SerializableQuaternion | Orientation [get, set] |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 13 of file MyObjectBuilder_SensorBlock.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyObjectBuilder_CubeBlock.
Definition at line 24 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectAsteroids = false |
Definition at line 55 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectEnemy = true |
Definition at line 67 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectFloatingObjects = false |
Definition at line 37 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectFriendly = true |
Definition at line 61 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectLargeShips = false |
Definition at line 43 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectNeutral = true |
Definition at line 64 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectOwner = true |
Definition at line 58 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectPlayers = true |
Definition at line 34 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectSmallShips = false |
Definition at line 40 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectStations = false |
Definition at line 46 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectSubgrids = false |
Definition at line 49 of file MyObjectBuilder_SensorBlock.cs.
SerializableVector3 Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.FieldMax = new SerializableVector3(5f, 5f, 5f) |
Definition at line 19 of file MyObjectBuilder_SensorBlock.cs.
SerializableVector3 Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.FieldMin = new SerializableVector3(-5f, -5f, -5f) |
Definition at line 16 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.IsActive = false |
Definition at line 52 of file MyObjectBuilder_SensorBlock.cs.
bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.PlaySound = true |
Definition at line 31 of file MyObjectBuilder_SensorBlock.cs.
MyObjectBuilder_Toolbar Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.Toolbar |
Definition at line 22 of file MyObjectBuilder_SensorBlock.cs.