Space Engineers
Public Member Functions | Public Attributes | List of all members
Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock Class Reference
Inheritance diagram for Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock:
VRage.Game.MyObjectBuilder_FunctionalBlock VRage.Game.MyObjectBuilder_TerminalBlock VRage.Game.MyObjectBuilder_CubeBlock VRage.ObjectBuilders.MyObjectBuilder_Base

Public Member Functions

override void Remap (IMyRemapHelper remapHelper)
 
- Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock
bool ShouldSerializeEntityId ()
 
bool ShouldSerializeMin ()
 
bool ShouldSerializeOrientation ()
 
bool ShouldSerializeBlockOrientation ()
 
bool ShouldSerializeConstructionInventory ()
 
bool ShouldSerializeColorMaskHSV ()
 
bool ShouldSerializeConstructionStockpile ()
 
bool ShouldSerializeMultiBlockId ()
 
bool ShouldSerializeMultiBlockDefinition ()
 
bool ShouldSerializeComponentContainer ()
 
virtual void SetupForProjector ()
 
- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 

Public Attributes

SerializableVector3 FieldMin = new SerializableVector3(-5f, -5f, -5f)
 
SerializableVector3 FieldMax = new SerializableVector3(5f, 5f, 5f)
 
MyObjectBuilder_Toolbar Toolbar
 
bool PlaySound = true
 
bool DetectPlayers = true
 
bool DetectFloatingObjects = false
 
bool DetectSmallShips = false
 
bool DetectLargeShips = false
 
bool DetectStations = false
 
bool DetectSubgrids = false
 
bool IsActive = false
 
bool DetectAsteroids = false
 
bool DetectOwner = true
 
bool DetectFriendly = true
 
bool DetectNeutral = true
 
bool DetectEnemy = true
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_FunctionalBlock
bool Enabled = true
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_TerminalBlock
string CustomName = null
 
bool ShowOnHUD
 
bool ShowInTerminal = true
 
bool ShowInToolbarConfig = true
 
bool ShowInInventory = true
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_CubeBlock
long EntityId = 0
 
string Name
 
SerializableVector3I Min = new SerializableVector3I(0, 0, 0)
 
float IntegrityPercent = 1.0f
 
float BuildPercent = 1.0f
 
SerializableBlockOrientation BlockOrientation = SerializableBlockOrientation.Identity
 
MyObjectBuilder_Inventory ConstructionInventory = null
 
SerializableVector3 ColorMaskHSV = new SerializableVector3(0f, -1f, 0f)
 
MyObjectBuilder_ConstructionStockpile ConstructionStockpile = null
 
long Owner = 0
 
long BuiltBy = 0
 
MyOwnershipShareModeEnum ShareMode = MyOwnershipShareModeEnum.None
 
float DeformationRatio = 0
 
MySubBlockId[] SubBlocks = null
 
int MultiBlockId = 0
 
SerializableDefinitionId MultiBlockDefinition = null
 
int MultiBlockIndex = -1
 
float BlockGeneralDamageModifier = 1f
 
MyObjectBuilder_ComponentContainer ComponentContainer = null
 

Additional Inherited Members

- Static Public Member Functions inherited from VRage.Game.MyObjectBuilder_CubeBlock
static MyObjectBuilder_CubeBlock Upgrade (MyObjectBuilder_CubeBlock cubeBlock, MyObjectBuilderType newType, string newSubType)
 
- Properties inherited from VRage.Game.MyObjectBuilder_CubeBlock
SerializableQuaternion Orientation [get, set]
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 13 of file MyObjectBuilder_SensorBlock.cs.

Member Function Documentation

override void Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.Remap ( IMyRemapHelper  remapHelper)
inlinevirtual

Reimplemented from VRage.Game.MyObjectBuilder_CubeBlock.

Definition at line 24 of file MyObjectBuilder_SensorBlock.cs.

Member Data Documentation

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectAsteroids = false

Definition at line 55 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectEnemy = true

Definition at line 67 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectFloatingObjects = false

Definition at line 37 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectFriendly = true

Definition at line 61 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectLargeShips = false

Definition at line 43 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectNeutral = true

Definition at line 64 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectOwner = true

Definition at line 58 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectPlayers = true

Definition at line 34 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectSmallShips = false

Definition at line 40 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectStations = false

Definition at line 46 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.DetectSubgrids = false

Definition at line 49 of file MyObjectBuilder_SensorBlock.cs.

SerializableVector3 Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.FieldMax = new SerializableVector3(5f, 5f, 5f)

Definition at line 19 of file MyObjectBuilder_SensorBlock.cs.

SerializableVector3 Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.FieldMin = new SerializableVector3(-5f, -5f, -5f)

Definition at line 16 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.IsActive = false

Definition at line 52 of file MyObjectBuilder_SensorBlock.cs.

bool Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.PlaySound = true

Definition at line 31 of file MyObjectBuilder_SensorBlock.cs.

MyObjectBuilder_Toolbar Sandbox.Common.ObjectBuilders.MyObjectBuilder_SensorBlock.Toolbar

Definition at line 22 of file MyObjectBuilder_SensorBlock.cs.


The documentation for this class was generated from the following file: