Definition at line 21 of file MyExternalAppBase.cs.
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.AddParticleToLibrary | ( | MyParticleEffect | effect | ) |  |  | inline | 
 
 
  
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          | MyParticleLight Sandbox.AppCode.MyExternalAppBase.AllocateParticleLight | ( |  | ) |  |  | inline | 
 
 
  
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          | MyParticleSound Sandbox.AppCode.MyExternalAppBase.AllocateParticleSound | ( |  | ) |  |  | inline | 
 
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.Dispose | ( |  | ) |  |  | inline | 
 
 
  
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          | virtual void Sandbox.AppCode.MyExternalAppBase.Draw | ( | bool | canDraw | ) |  |  | inlinevirtual | 
 
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.EndLoop | ( |  | ) |  |  | inline | 
 
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.FlushParticles | ( |  | ) |  |  | inline | 
 
 
  
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          | virtual void Sandbox.AppCode.MyExternalAppBase.GameExit | ( |  | ) |  |  | inlinevirtual | 
 
 
  
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          | virtual void Sandbox.AppCode.MyExternalAppBase.GameLoaded | ( | object | sender, |  
          |  |  | EventArgs | e |  
          |  | ) |  |  |  | inlinevirtual | 
 
 
  
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          | IReadOnlyDictionary<int, MyParticleEffect> Sandbox.AppCode.MyExternalAppBase.GetLibraryEffects | ( |  | ) |  |  | inline | 
 
 
  
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          | IReadOnlyDictionary<string, MyParticleEffect> Sandbox.AppCode.MyExternalAppBase.GetParticleEffectsByName | ( |  | ) |  |  | inline | 
 
 
  
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          | MatrixD Sandbox.AppCode.MyExternalAppBase.GetSpectatorMatrix | ( |  | ) |  |  | inline | 
 
 
  
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          | float Sandbox.AppCode.MyExternalAppBase.GetStepInSeconds | ( |  | ) |  |  | inline | 
 
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.LoadDefinitions | ( |  | ) |  |  | inline | 
 
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.LoadParticlesLibrary | ( | string | file | ) |  |  | inline | 
 
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.RemoveParticle | ( | MyParticleEffect | effect | ) |  |  | inline | 
 
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.RemoveParticleFromLibrary | ( | int | ID | ) |  |  | inline | 
 
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.Run | ( | VRageGameServices | services, |  
          |  |  | IntPtr | windowHandle, |  
          |  |  | bool | customRenderLoop = false, |  
          |  |  | MySandboxGame | game = null |  
          |  | ) |  |  |  | inline | 
 
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.RunSingleFrame | ( |  | ) |  |  | inline | 
 
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.SaveParticlesLibrary | ( | string | file | ) |  |  | inline | 
 
 
  
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          | virtual void Sandbox.AppCode.MyExternalAppBase.Update | ( | bool | canDraw | ) |  |  | inlinevirtual | 
 
 
  
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          | virtual void Sandbox.AppCode.MyExternalAppBase.UpdateMainThread | ( |  | ) |  |  | inlinevirtual | 
 
 
  
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          | void Sandbox.AppCode.MyExternalAppBase.UpdateParticleLibraryID | ( | int | ID | ) |  |  | inline | 
 
 
  
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          | bool Sandbox.AppCode.MyExternalAppBase.IsEditorActive |  | staticgetset | 
 
 
  
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          | bool Sandbox.AppCode.MyExternalAppBase.IsPresent |  | staticgetset | 
 
 
The documentation for this class was generated from the following file: