The game.
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The game.
Definition at line 32 of file Game.cs.
| Sandbox.Engine.Platform.Game.Game |
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| ) |
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inline |
Initializes a new instance of the Game class.
Definition at line 123 of file Game.cs.
| void Sandbox.Engine.Platform.Game.Exit |
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inline |
Exits the game.
Definition at line 176 of file Game.cs.
| abstract void Sandbox.Engine.Platform.Game.LoadData_UpdateThread |
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protectedpure virtual |
| abstract void Sandbox.Engine.Platform.Game.PrepareForDraw |
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protectedpure virtual |
| void Sandbox.Engine.Platform.Game.RunLoop |
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inlineprotected |
Updates the game's clock and calls Update
Definition at line 186 of file Game.cs.
| void Sandbox.Engine.Platform.Game.RunSingleFrame |
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inline |
| void Sandbox.Engine.Platform.Game.SetNextFrameDelayDelta |
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int |
delta | ) |
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inline |
| abstract void Sandbox.Engine.Platform.Game.UnloadData_UpdateThread |
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protectedpure virtual |
| virtual void Sandbox.Engine.Platform.Game.Update |
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inlineprotectedvirtual |
| IPEndPoint Sandbox.Engine.Platform.Game.ConnectToServer = null |
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static |
| bool Sandbox.Engine.Platform.Game.EnableSimSpeedLocking = false |
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static |
| long Sandbox.Engine.Platform.Game.FrameTimeTicks |
| bool Sandbox.Engine.Platform.Game.IgnoreLastSession = false |
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static |
| bool Sandbox.Engine.Platform.Game.IsDedicated = false |
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static |
| bool Sandbox.Engine.Platform.Game.IsPirated = false |
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static |
| Thread Sandbox.Engine.Platform.Game.DrawThread |
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getprotected set |
| bool Sandbox.Engine.Platform.Game.EnableMaxSpeed |
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getset |
| bool Sandbox.Engine.Platform.Game.IsActive |
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get |
Gets a value indicating whether this instance is active.
true if this instance is active; otherwise, false.
Definition at line 147 of file Game.cs.
| bool Sandbox.Engine.Platform.Game.IsFirstUpdateDone |
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get |
| bool Sandbox.Engine.Platform.Game.IsRunning |
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get |
Gets a value indicating whether is running.
Definition at line 152 of file Game.cs.
| float Sandbox.Engine.Platform.Game.SimulationRatio |
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staticget |
| MyTimeSpan Sandbox.Engine.Platform.Game.SimulationTime |
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get |
| double Sandbox.Engine.Platform.Game.TimerMultiplier |
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getset |
| Thread Sandbox.Engine.Platform.Game.UpdateThread |
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getprotected set |
| MyTimeSpan Sandbox.Engine.Platform.Game.UpdateTime |
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get |
| Action Sandbox.Engine.Platform.Game.OnGameExit |
The documentation for this class was generated from the following file:
- Sources/Sandbox.Game/Engine/Platform/Game.cs