Space Engineers
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Currently used to inject new state read from character state group to MyCharacter More...
Public Member Functions | |
MyCharacterNetState (BitStream stream) | |
void | Serialize (BitStream stream) |
Public Attributes | |
bool | Valid |
float | HeadX |
float | HeadY |
MyCharacterMovementEnum | MovementState |
MyCharacterMovementFlags | MovementFlags |
bool | Jetpack |
bool | Dampeners |
bool | TargetFromCamera |
Vector3 | MoveIndicator |
Quaternion | Rotation |
Currently used to inject new state read from character state group to MyCharacter
Definition at line 12 of file MyCharacterNetState.cs.
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inline |
Definition at line 25 of file MyCharacterNetState.cs.
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inline |
Definition at line 44 of file MyCharacterNetState.cs.
bool Sandbox.Game.Replication.MyCharacterNetState.Dampeners |
Definition at line 20 of file MyCharacterNetState.cs.
float Sandbox.Game.Replication.MyCharacterNetState.HeadX |
Definition at line 15 of file MyCharacterNetState.cs.
float Sandbox.Game.Replication.MyCharacterNetState.HeadY |
Definition at line 16 of file MyCharacterNetState.cs.
bool Sandbox.Game.Replication.MyCharacterNetState.Jetpack |
Definition at line 19 of file MyCharacterNetState.cs.
Vector3 Sandbox.Game.Replication.MyCharacterNetState.MoveIndicator |
Definition at line 22 of file MyCharacterNetState.cs.
MyCharacterMovementFlags Sandbox.Game.Replication.MyCharacterNetState.MovementFlags |
Definition at line 18 of file MyCharacterNetState.cs.
MyCharacterMovementEnum Sandbox.Game.Replication.MyCharacterNetState.MovementState |
Definition at line 17 of file MyCharacterNetState.cs.
Quaternion Sandbox.Game.Replication.MyCharacterNetState.Rotation |
Definition at line 23 of file MyCharacterNetState.cs.
bool Sandbox.Game.Replication.MyCharacterNetState.TargetFromCamera |
Definition at line 21 of file MyCharacterNetState.cs.
bool Sandbox.Game.Replication.MyCharacterNetState.Valid |
Definition at line 14 of file MyCharacterNetState.cs.