Space Engineers
Public Member Functions | Public Attributes | List of all members
Sandbox.Game.Replication.MyCharacterNetState Struct Reference

Currently used to inject new state read from character state group to MyCharacter More...

Public Member Functions

 MyCharacterNetState (BitStream stream)
 
void Serialize (BitStream stream)
 

Public Attributes

bool Valid
 
float HeadX
 
float HeadY
 
MyCharacterMovementEnum MovementState
 
MyCharacterMovementFlags MovementFlags
 
bool Jetpack
 
bool Dampeners
 
bool TargetFromCamera
 
Vector3 MoveIndicator
 
Quaternion Rotation
 

Detailed Description

Currently used to inject new state read from character state group to MyCharacter

Definition at line 12 of file MyCharacterNetState.cs.

Constructor & Destructor Documentation

Sandbox.Game.Replication.MyCharacterNetState.MyCharacterNetState ( BitStream  stream)
inline

Definition at line 25 of file MyCharacterNetState.cs.

Member Function Documentation

void Sandbox.Game.Replication.MyCharacterNetState.Serialize ( BitStream  stream)
inline

Definition at line 44 of file MyCharacterNetState.cs.

Member Data Documentation

bool Sandbox.Game.Replication.MyCharacterNetState.Dampeners

Definition at line 20 of file MyCharacterNetState.cs.

float Sandbox.Game.Replication.MyCharacterNetState.HeadX

Definition at line 15 of file MyCharacterNetState.cs.

float Sandbox.Game.Replication.MyCharacterNetState.HeadY

Definition at line 16 of file MyCharacterNetState.cs.

bool Sandbox.Game.Replication.MyCharacterNetState.Jetpack

Definition at line 19 of file MyCharacterNetState.cs.

Vector3 Sandbox.Game.Replication.MyCharacterNetState.MoveIndicator

Definition at line 22 of file MyCharacterNetState.cs.

MyCharacterMovementFlags Sandbox.Game.Replication.MyCharacterNetState.MovementFlags

Definition at line 18 of file MyCharacterNetState.cs.

MyCharacterMovementEnum Sandbox.Game.Replication.MyCharacterNetState.MovementState

Definition at line 17 of file MyCharacterNetState.cs.

Quaternion Sandbox.Game.Replication.MyCharacterNetState.Rotation

Definition at line 23 of file MyCharacterNetState.cs.

bool Sandbox.Game.Replication.MyCharacterNetState.TargetFromCamera

Definition at line 21 of file MyCharacterNetState.cs.

bool Sandbox.Game.Replication.MyCharacterNetState.Valid

Definition at line 14 of file MyCharacterNetState.cs.


The documentation for this struct was generated from the following file: