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| MyCompositeNoise (int numNoises, float startFrequency) |
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override double | GetValue (double x) |
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override double | GetValue (double x, double y) |
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override double | GetValue (double x, double y, double z) |
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float | GetValue (double x, double y, double z, int numNoises) |
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Definition at line 10 of file MyCompositeNoise.cs.
VRage.Noise.MyCompositeNoise.MyCompositeNoise |
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int |
numNoises, |
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float |
startFrequency |
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) |
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inline |
override double VRage.Noise.MyCompositeNoise.GetValue |
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double |
x | ) |
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inlinevirtual |
override double VRage.Noise.MyCompositeNoise.GetValue |
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double |
x, |
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double |
y |
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) |
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inlinevirtual |
override double VRage.Noise.MyCompositeNoise.GetValue |
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double |
x, |
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double |
y, |
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double |
z |
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) |
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inlinevirtual |
float VRage.Noise.MyCompositeNoise.GetValue |
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double |
x, |
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double |
y, |
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double |
z, |
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int |
numNoises |
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) |
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inline |
The documentation for this class was generated from the following file: