! TODO AR : measure times & values againts System.Random
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! TODO AR : measure times & values againts System.Random
Definition at line 6 of file MyRNG.cs.
VRage.Noise.MyRNG.MyRNG |
( |
int |
seed = 1 | ) |
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inline |
float VRage.Noise.MyRNG.NextFloat |
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| ) |
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inline |
float VRage.Noise.MyRNG.NextFloatRange |
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float |
min, |
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float |
max |
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) |
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inline |
uint VRage.Noise.MyRNG.NextInt |
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| ) |
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inline |
int VRage.Noise.MyRNG.NextIntRange |
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float |
min, |
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float |
max |
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) |
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inline |
const uint VRage.Noise.MyRNG.MAX_MASK = 0x7FFFFFFF |
const float VRage.Noise.MyRNG.MAX_MASK_FLOAT = MAX_MASK |
uint VRage.Noise.MyRNG.Seed |
The documentation for this struct was generated from the following file: