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bool | IsItemAt (int position) |
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bool | CanItemsBeAdded (VRage.MyFixedPoint amount, SerializableDefinitionId contentId) |
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bool | ContainItems (VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject ob) |
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VRage.MyFixedPoint | GetItemAmount (SerializableDefinitionId contentId, MyItemFlags flags=MyItemFlags.None) |
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bool | TransferItemTo (IMyInventory dst, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null) |
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bool | TransferItemFrom (IMyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null) |
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List< IMyInventoryItem > | GetItems () |
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IMyInventoryItem | GetItemByID (uint id) |
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IMyInventoryItem | FindItem (SerializableDefinitionId contentId) |
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bool | IsConnectedTo (IMyInventory dst) |
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Definition at line 7 of file IMyInventory.cs.
bool VRage.Game.ModAPI.Ingame.IMyInventory.IsConnectedTo |
( |
IMyInventory |
dst | ) |
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bool VRage.Game.ModAPI.Ingame.IMyInventory.IsItemAt |
( |
int |
position | ) |
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bool VRage.Game.ModAPI.Ingame.IMyInventory.TransferItemFrom |
( |
IMyInventory |
sourceInventory, |
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int |
sourceItemIndex, |
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int? |
targetItemIndex = null , |
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bool? |
stackIfPossible = null , |
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VRage.MyFixedPoint? |
amount = null |
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) |
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bool VRage.Game.ModAPI.Ingame.IMyInventory.TransferItemTo |
( |
IMyInventory |
dst, |
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int |
sourceItemIndex, |
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int? |
targetItemIndex = null , |
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bool? |
stackIfPossible = null , |
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VRage.MyFixedPoint? |
amount = null |
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) |
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bool VRage.Game.ModAPI.Ingame.IMyInventory.IsFull |
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get |
The documentation for this interface was generated from the following file: