This is the complete list of members for VRage.Game.ModAPI.Ingame.IMyInventory, including all inherited members.
CanItemsBeAdded(VRage.MyFixedPoint amount, SerializableDefinitionId contentId) | VRage.Game.ModAPI.Ingame.IMyInventory | |
ContainItems(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject ob) | VRage.Game.ModAPI.Ingame.IMyInventory | |
CurrentMass | VRage.Game.ModAPI.Ingame.IMyInventory | |
CurrentVolume | VRage.Game.ModAPI.Ingame.IMyInventory | |
FindItem(SerializableDefinitionId contentId) | VRage.Game.ModAPI.Ingame.IMyInventory | |
GetItemAmount(SerializableDefinitionId contentId, MyItemFlags flags=MyItemFlags.None) | VRage.Game.ModAPI.Ingame.IMyInventory | |
GetItemByID(uint id) | VRage.Game.ModAPI.Ingame.IMyInventory | |
GetItems() | VRage.Game.ModAPI.Ingame.IMyInventory | |
IsConnectedTo(IMyInventory dst) | VRage.Game.ModAPI.Ingame.IMyInventory | |
IsFull | VRage.Game.ModAPI.Ingame.IMyInventory | |
IsItemAt(int position) | VRage.Game.ModAPI.Ingame.IMyInventory | |
MaxVolume | VRage.Game.ModAPI.Ingame.IMyInventory | |
Owner | VRage.Game.ModAPI.Ingame.IMyInventory | |
Size | VRage.Game.ModAPI.Ingame.IMyInventory | |
TransferItemFrom(IMyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null) | VRage.Game.ModAPI.Ingame.IMyInventory | |
TransferItemTo(IMyInventory dst, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null) | VRage.Game.ModAPI.Ingame.IMyInventory | |