Space Engineers
Sandbox.Game.AI.Pathfinding.IMyNavigationGroup Member List

This is the complete list of members for Sandbox.Game.AI.Pathfinding.IMyNavigationGroup, including all inherited members.

FindClosestPrimitive(Vector3D point, bool highLevel, ref double closestDistanceSq)Sandbox.Game.AI.Pathfinding.IMyNavigationGroup
GetComponent(MyHighLevelPrimitive highLevelPrimitive)Sandbox.Game.AI.Pathfinding.IMyNavigationGroup
GetExternalEdge(MyNavigationPrimitive primitive, int index)Sandbox.Game.AI.Pathfinding.IMyNavigationGroup
GetExternalNeighbor(MyNavigationPrimitive primitive, int index)Sandbox.Game.AI.Pathfinding.IMyNavigationGroup
GetExternalNeighborCount(MyNavigationPrimitive primitive)Sandbox.Game.AI.Pathfinding.IMyNavigationGroup
GetHighLevelPrimitive(MyNavigationPrimitive myNavigationTriangle)Sandbox.Game.AI.Pathfinding.IMyNavigationGroup
GlobalToLocal(Vector3D globalPos)Sandbox.Game.AI.Pathfinding.IMyNavigationGroup
HighLevelGroupSandbox.Game.AI.Pathfinding.IMyNavigationGroup
LocalToGlobal(Vector3 localPos)Sandbox.Game.AI.Pathfinding.IMyNavigationGroup
RefinePath(MyPath< MyNavigationPrimitive > path, List< Vector4D > output, ref Vector3 startPoint, ref Vector3 endPoint, int begin, int end)Sandbox.Game.AI.Pathfinding.IMyNavigationGroup