Space Engineers
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Special case of Event node that also generates some syntax. Creates a simple if statement that filters the input to this node. More...
Public Member Functions | |
MyVisualSyntaxKeyEventNode (MyObjectBuilder_ScriptNode ob) | |
Public Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxEventNode | |
MyVisualSyntaxEventNode (MyObjectBuilder_ScriptNode ob) | |
void | AddSequenceInput (MyVisualSyntaxNode node) |
Public Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode | |
override int | GetHashCode () |
Method that is needed for Hashing purposes. Id should be a unique identifier within a graph. More... | |
IEnumerable< MyVisualSyntaxNode > | GetSequenceDependentOutputs () |
Properties | |
new MyObjectBuilder_KeyEventScriptNode | ObjectBuilder [get] |
Properties inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxEventNode | |
new MyObjectBuilder_EventScriptNode | ObjectBuilder [get] |
virtual string | EventName [get] |
Properties inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode | |
bool | Preprocessed [get, set] |
Tells if the node was already preprocessed. (default value is false) More... | |
MyObjectBuilder_ScriptNode | ObjectBuilder [get] |
Data container getter. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode | |
MyVisualSyntaxNode | TryRegisterNode (int nodeID, List< MyVisualSyntaxNode > collection) |
Tries to put the node of id into collection. More... | |
Static Protected Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode | |
static MyVisualSyntaxNode | CommonParent (IEnumerable< MyVisualSyntaxNode > nodes) |
Protected Attributes inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxEventNode | |
FieldInfo | m_fieldInfo |
Protected Attributes inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode | |
MyObjectBuilder_ScriptNode | m_objectBuilder |
Data container; More... | |
Special case of Event node that also generates some syntax. Creates a simple if statement that filters the input to this node.
Definition at line 14 of file MyVisualSyntaxKeyEventNode.cs.
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inline |
Definition at line 21 of file MyVisualSyntaxKeyEventNode.cs.
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get |
Definition at line 17 of file MyVisualSyntaxKeyEventNode.cs.