Definition at line 16 of file MyVisualSyntaxNode.cs.
override int VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode.GetHashCode |
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Method that is needed for Hashing purposes. Id should be a unique identifier within a graph.
- Returns
- Id of node.
Definition at line 223 of file MyVisualSyntaxNode.cs.
IEnumerable<MyVisualSyntaxNode> VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode.GetSequenceDependentOutputs |
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Tries to put the node of id into collection.
- Parameters
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nodeID | Id of looked for node. |
collection | Target collection. |
Definition at line 207 of file MyVisualSyntaxNode.cs.
bool VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode.Preprocessed |
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getsetprotected |
Tells if the node was already preprocessed. (default value is false)
Definition at line 27 of file MyVisualSyntaxNode.cs.
The documentation for this class was generated from the following file: