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Public Member Functions | Public Attributes | Protected Member Functions | List of all members
VRage.Game.Definitions.Animation.MyAnimationControllerDefinition Class Reference
Inheritance diagram for VRage.Game.Definitions.Animation.MyAnimationControllerDefinition:
VRage.Game.MyDefinitionBase

Public Member Functions

override MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
void Clear ()
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
override string ToString ()
 

Public Attributes

List< MyObjectBuilder_AnimationLayerLayers = new List<MyObjectBuilder_AnimationLayer>()
 
List< MyObjectBuilder_AnimationSMStateMachines = new List<MyObjectBuilder_AnimationSM>()
 
List< MyObjectBuilder_AnimationFootIkChainFootIkChains = new List<MyObjectBuilder_AnimationFootIkChain>()
 
List< string > IkIgnoredBones = new List<string>()
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Additional Inherited Members

- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 11 of file MyAnimationControllerDefinition.cs.

Member Function Documentation

void VRage.Game.Definitions.Animation.MyAnimationControllerDefinition.Clear ( )
inline

Definition at line 60 of file MyAnimationControllerDefinition.cs.

override MyObjectBuilder_DefinitionBase VRage.Game.Definitions.Animation.MyAnimationControllerDefinition.GetObjectBuilder ( )
inlinevirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 40 of file MyAnimationControllerDefinition.cs.

override void VRage.Game.Definitions.Animation.MyAnimationControllerDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 23 of file MyAnimationControllerDefinition.cs.

Member Data Documentation

List<MyObjectBuilder_AnimationFootIkChain> VRage.Game.Definitions.Animation.MyAnimationControllerDefinition.FootIkChains = new List<MyObjectBuilder_AnimationFootIkChain>()

Definition at line 18 of file MyAnimationControllerDefinition.cs.

List<string> VRage.Game.Definitions.Animation.MyAnimationControllerDefinition.IkIgnoredBones = new List<string>()

Definition at line 20 of file MyAnimationControllerDefinition.cs.

List<MyObjectBuilder_AnimationLayer> VRage.Game.Definitions.Animation.MyAnimationControllerDefinition.Layers = new List<MyObjectBuilder_AnimationLayer>()

Definition at line 14 of file MyAnimationControllerDefinition.cs.

List<MyObjectBuilder_AnimationSM> VRage.Game.Definitions.Animation.MyAnimationControllerDefinition.StateMachines = new List<MyObjectBuilder_AnimationSM>()

Definition at line 16 of file MyAnimationControllerDefinition.cs.


The documentation for this class was generated from the following file: