Space Engineers
|
Public Types | |
enum | MyLayerMode { MyLayerMode.Replace, MyLayerMode.Add } |
Public Attributes | |
string | Name |
MyLayerMode | Mode |
string | StateMachine |
string | InitialSMNode = null |
string | BoneMask = null |
Additional Inherited Members | |
Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
bool | ShouldSerializeSubtypeId () |
void | Save (string filepath) |
virtual MyObjectBuilder_Base | Clone () |
Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base | |
MyStringHash | SubtypeId [get] |
string | SubtypeName [get, set] |
MyObjectBuilderType | TypeId [get] |
Definition at line 9 of file MyObjectBuilder_AnimationLayer.cs.
Enumerator | |
---|---|
Replace | |
Add |
Definition at line 12 of file MyObjectBuilder_AnimationLayer.cs.
string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer.BoneMask = null |
Definition at line 37 of file MyObjectBuilder_AnimationLayer.cs.
string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer.InitialSMNode = null |
Definition at line 32 of file MyObjectBuilder_AnimationLayer.cs.
MyLayerMode VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer.Mode |
Definition at line 24 of file MyObjectBuilder_AnimationLayer.cs.
string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer.Name |
Definition at line 20 of file MyObjectBuilder_AnimationLayer.cs.
string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer.StateMachine |
Definition at line 28 of file MyObjectBuilder_AnimationLayer.cs.