Space Engineers
Public Types | Public Attributes | List of all members
VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer Class Reference
Inheritance diagram for VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer:
VRage.ObjectBuilders.MyObjectBuilder_Base

Public Types

enum  MyLayerMode { MyLayerMode.Replace, MyLayerMode.Add }
 

Public Attributes

string Name
 
MyLayerMode Mode
 
string StateMachine
 
string InitialSMNode = null
 
string BoneMask = null
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 9 of file MyObjectBuilder_AnimationLayer.cs.

Member Enumeration Documentation

Enumerator
Replace 
Add 

Definition at line 12 of file MyObjectBuilder_AnimationLayer.cs.

Member Data Documentation

string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer.BoneMask = null

Definition at line 37 of file MyObjectBuilder_AnimationLayer.cs.

string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer.InitialSMNode = null

Definition at line 32 of file MyObjectBuilder_AnimationLayer.cs.

MyLayerMode VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer.Mode

Definition at line 24 of file MyObjectBuilder_AnimationLayer.cs.

string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer.Name

Definition at line 20 of file MyObjectBuilder_AnimationLayer.cs.

string VRage.Game.ObjectBuilders.MyObjectBuilder_AnimationLayer.StateMachine

Definition at line 28 of file MyObjectBuilder_AnimationLayer.cs.


The documentation for this class was generated from the following file: