Space Engineers
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Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy Class Reference
Inheritance diagram for Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy:
Sandbox.Game.WorldEnvironment.IMyEnvironmentModuleProxy

Public Member Functions

void Init (MyEnvironmentSector sector, List< int > items)
 
void BreakAt (int itemId, Vector3D hitpos, Vector3D hitnormal, double impactEnergy)
 Break item at specified id of Environment Sector More...
 
void Close ()
 
void CommitLodChange (int lodBefore, int lodAfter)
 
void CommitPhysicsChange (bool enabled)
 
void OnItemChange (int item, short newModel)
 
void OnItemChangeBatch (List< int > items, int offset, short newModel)
 
void HandleSyncEvent (int item, object data, bool fromClient)
 
void DebugDraw ()
 

Properties

long SectorId [get]
 

Detailed Description

Definition at line 36 of file MyBreakableEnvironmentProxy.cs.

Member Function Documentation

void Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy.BreakAt ( int  itemId,
Vector3D  hitpos,
Vector3D  hitnormal,
double  impactEnergy 
)
inline

Break item at specified id of Environment Sector

Parameters
itemId
hitpos
hitnormal
impactEnergy

Definition at line 91 of file MyBreakableEnvironmentProxy.cs.

void Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy.Close ( )
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy.CommitLodChange ( int  lodBefore,
int  lodAfter 
)
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy.CommitPhysicsChange ( bool  enabled)
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy.DebugDraw ( )
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy.HandleSyncEvent ( int  item,
object  data,
bool  fromClient 
)
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy.Init ( MyEnvironmentSector  sector,
List< int >  items 
)
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy.OnItemChange ( int  item,
short  newModel 
)
inline
void Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy.OnItemChangeBatch ( List< int >  items,
int  offset,
short  newModel 
)
inline

Property Documentation

long Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy.SectorId
get

Definition at line 227 of file MyBreakableEnvironmentProxy.cs.


The documentation for this class was generated from the following file: