This is the complete list of members for Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy, including all inherited members.
BreakAt(int itemId, Vector3D hitpos, Vector3D hitnormal, double impactEnergy) | Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy | inline |
Close() | Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy | inline |
CommitLodChange(int lodBefore, int lodAfter) | Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy | inline |
CommitPhysicsChange(bool enabled) | Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy | inline |
DebugDraw() | Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy | inline |
HandleSyncEvent(int item, object data, bool fromClient) | Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy | inline |
Init(MyEnvironmentSector sector, List< int > items) | Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy | inline |
OnItemChange(int item, short newModel) | Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy | inline |
OnItemChangeBatch(List< int > items, int offset, short newModel) | Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy | inline |
SectorId | Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy | |