Space Engineers
Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy Member List

This is the complete list of members for Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy, including all inherited members.

BreakAt(int itemId, Vector3D hitpos, Vector3D hitnormal, double impactEnergy)Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxyinline
Close()Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxyinline
CommitLodChange(int lodBefore, int lodAfter)Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxyinline
CommitPhysicsChange(bool enabled)Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxyinline
DebugDraw()Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxyinline
HandleSyncEvent(int item, object data, bool fromClient)Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxyinline
Init(MyEnvironmentSector sector, List< int > items)Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxyinline
OnItemChange(int item, short newModel)Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxyinline
OnItemChangeBatch(List< int > items, int offset, short newModel)Sandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxyinline
SectorIdSandbox.Game.WorldEnvironment.Modules.MyBreakableEnvironmentProxy