void Sandbox.Game.World.Generator.MyProceduralWorldGenerator.GetAllExisting |
( |
List< MyObjectSeed > |
list | ) |
|
|
inline |
void Sandbox.Game.World.Generator.MyProceduralWorldGenerator.GetAllExistingCells |
( |
List< MyProceduralCell > |
list | ) |
|
|
inline |
static Vector3D Sandbox.Game.World.Generator.MyProceduralWorldGenerator.GetRandomDirection |
( |
MyRandom |
random | ) |
|
|
inlinestatic |
override void Sandbox.Game.World.Generator.MyProceduralWorldGenerator.LoadData |
( |
| ) |
|
|
inlinevirtual |
void Sandbox.Game.World.Generator.MyProceduralWorldGenerator.MarkEmptyArea |
( |
Vector3D |
pos, |
|
|
float |
radius |
|
) |
| |
|
inline |
void Sandbox.Game.World.Generator.MyProceduralWorldGenerator.OverlapAllAsteroidSeedsInSphere |
( |
BoundingSphereD |
area, |
|
|
List< MyObjectSeed > |
list |
|
) |
| |
|
inline |
void Sandbox.Game.World.Generator.MyProceduralWorldGenerator.OverlapAllPlanetSeedsInSphere |
( |
BoundingSphereD |
area, |
|
|
List< MyObjectSeed > |
list |
|
) |
| |
|
inline |
void Sandbox.Game.World.Generator.MyProceduralWorldGenerator.TrackEntity |
( |
MyEntity |
entity | ) |
|
|
inline |
override void Sandbox.Game.World.Generator.MyProceduralWorldGenerator.UnloadData |
( |
| ) |
|
|
inlineprotectedvirtual |
override void Sandbox.Game.World.Generator.MyProceduralWorldGenerator.UpdateBeforeSimulation |
( |
| ) |
|
|
inlinevirtual |
override bool Sandbox.Game.World.Generator.MyProceduralWorldGenerator.UpdatedBeforeInit |
( |
| ) |
|
|
inlinevirtual |
bool Sandbox.Game.World.Generator.MyProceduralWorldGenerator.Enabled |
|
get |
The documentation for this class was generated from the following file: