Sandbox.Game.World.Generator.MyProceduralCell.MyProceduralCell |
( |
Vector3I |
cellId, |
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double |
cellSize |
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) |
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inline |
void Sandbox.Game.World.Generator.MyProceduralCell.AddObject |
( |
MyObjectSeed |
objectSeed | ) |
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inline |
void Sandbox.Game.World.Generator.MyProceduralCell.GetAll |
( |
List< MyObjectSeed > |
list, |
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bool |
clear = true |
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) |
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inline |
override int Sandbox.Game.World.Generator.MyProceduralCell.GetHashCode |
( |
| ) |
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inline |
void Sandbox.Game.World.Generator.MyProceduralCell.OverlapAllBoundingBox |
( |
ref BoundingBoxD |
box, |
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List< MyObjectSeed > |
list, |
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bool |
clear = false |
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) |
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inline |
void Sandbox.Game.World.Generator.MyProceduralCell.OverlapAllBoundingSphere |
( |
ref BoundingSphereD |
sphere, |
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List< MyObjectSeed > |
list, |
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bool |
clear = false |
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) |
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inline |
override string Sandbox.Game.World.Generator.MyProceduralCell.ToString |
( |
| ) |
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inline |
int Sandbox.Game.World.Generator.MyProceduralCell.proxyId = -1 |
BoundingBoxD Sandbox.Game.World.Generator.MyProceduralCell.BoundingVolume |
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get |
Vector3I Sandbox.Game.World.Generator.MyProceduralCell.CellId |
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get |
The documentation for this class was generated from the following file: